Haunted Wastes
Designed by
Environment overview
A massive slice of land that has no end and is always trying to smother any life that dares enter it
Potential adversaries
Features
Passives
passive-
Harsh Enviroment
As players travel they must be wary of food and water supplies. If a player makes a roll of any kind and it comes up as a FEAR they must take a stress.
Actions
action-
Sand Storm
At any point the GM may take the spotlight and declare that a sandstorm is moving towards the players. The players must seek shelter or suffer 1d4 stress OR 1d4 HP [note: Armor slots cannot be used to reduce this effect]
To find shelter players must make an instinct roll DC 18 to find shelter.
Reactions
reactionAbout this environment
Brown craggy wasteland with wind swept valleys and towering rock formations.
Haunted Wastes
Tier 2 Traversal
A massive slice of land that has no end and is always trying to smother any life that dares enter it
Impulses: Discovery, Survival, Determined
Difficulty: 18
Potential Adversaries: Sand Worm, Desert Gnolls
Features
Haunted Wastes
Brown craggy wasteland with wind swept valleys and towering rock formations.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Haunted Wastes Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.