Blackglassfield
At a glance
Environment overview
A wide stretch of obsidian-black stone. The surface is sharp, slick, and faintly reflective. Sound carries unnaturally far.
Potential adversaries
Features
Passives
passive-
Shattered Footing
The blackglass plates are unstable and razor-edged. Any PC who moves quickly, sprints, or fights recklessly here risks injury.
On a failure with fear while acting in the field, the PC must choose:
take 1d4 physical damage (cuts, twisted footing) or mark 1 Stress.
(this can be very painful while fighting an adversary here.) -
Cold Reflection
The glassy surface reflects more than light.
The first roll made by the party in the Blackglass Field is at Disadvantage.
PC's who pause to observe before acting negate this effect. -
Resting in Danger
If the party takes a short rest within the Blackglass Field, roll a d20.
On a 10 or less, something drawn by sound and fear approaches.
If a PC keeps watch, reduce the difficulty by 1d6.
Actions
action-
Careful Crossing
The party moves deliberately, testing each step.
No roll required but costs time.
Reduces the chance of an encounter. -
Rapid Dash
The party attempts to cross in haste.
Group roll (Agility, Athletics, or Instinct).
Success: Gain time; cross cleanly.
Success with Fear: Each PC marks 1 Stress.
Failure: A fall, sharp break, or loud crack — the GM may immediately trigger an encounter or complication.
Reactions
reaction-
Blackglass Fracture
When a PC critically fails or rolls with Fear twice in the field, a plate fractures beneath them.
The PC falls prone and takes 1d4 damage, or loses a piece of gear (slashed strap, cracked vial).
About this environment
This environment is meant to teach consequences, not kill.
Use sound, cuts, reflections, and time pressure instead of raw damage.
If an encounter happens here, let the terrain remain active.
Blackglassfield
Tier 1 Traversal
A wide stretch of obsidian-black stone. The surface is sharp, slick, and faintly reflective. Sound carries unnaturally far.
Impulses: punish haste, reward patience
Difficulty: 14
Potential Adversaries: Runejaw Lynx, Needleback Shrike
Features
Blackglassfield
This environment is meant to teach consequences, not kill.
Use sound, cuts, reflections, and time pressure instead of raw damage.
If an encounter happens here, let the terrain remain active.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Blackglassfield Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.