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About this product

Red flowers on nearly every doorstep in Sedgewick, and nobody quite remembers why.

Three weeks ago, Ellen Reed poled out into Greywick Fen and asked Fiona, the marsh woman, to keep a family lullaby safe before she died. Fiona took it, and Ellen's last days were easier for it. Now her son Corwin is home, the song is gone from him too, and he wants someone to answer for it. He isn't the only one asking after Fiona. A woman in a white coat arrived first, carrying a notebook.

What the Cardinal Flower Protects is a one-shot for 3-5 players at Tier 1 (level 1), built to run in 2.75-4 hours. It's a direct sequel to Where the Watermint Grows, but it stands on its own. The party gathers the town's side of the story, crosses the fen by boat or by the old reed path, clears a ruin where pale lights gather over a cold hearth, faces the creature that guards the last stretch of water, and walks into a hearing where two countdowns race each other across the table.

Where do you draw the line between mercy and theft?

Content note: themes of grief, terminal illness, the death of a parent, and the threat of someone being taken against her will.

This is the second adventure in Nothing Truly Lost. Where the Watermint Grows comes first, and it's free here on Heart of Daggers.

Credits: Written by Sara Duniphin. Watercolor illustrations by Viviana Moyano (Saironwen), used under license. Playtested by Trey Duniphin, Anne Duniphin, Nick Kirsh, Linden Reid, Tina Matta, Matt Hannon, and Michaal Rutledge.

Daggerheart™ Compatible. Terms at Daggerheart.com. This product includes materials from the Daggerheart System Reference Document 2.0 © Critical Role, LLC. All rights reserved. Evenreach Games is not affiliated with Darrington Press or Critical Role, LLC. Darrington Press™ and the Darrington Press authorized work logo are trademarks of Critical Role, LLC and used with permission.

What the Cardinal Flower Protects

$2.25
$3

This supplement is part of a special collection created for Heart of Daggers' Fear Fest 2026. You can explore all of the entries here ->.

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What’s included

Five Scenes and a Resolution
From the docks of Sedgewick to the willow at the heart of the fen.
Environments
Sedgewick, Greywick Fen, the Old House, and the Willow.
Sedgewick NPCs
Four townsfolk with voices of their own, plus Deeper Threads for GMs who want more.
The Old House
A ruined house, fen lights that split when they fall, and a journal hidden under the hearth.
The Kelpie
A guardian at the crossing that can be talked past or fought, on a countdown.
The Hearing
Linked Progress and Consequence countdowns, with multiple ways to argue and different ways it can end.
Adversaries
The fen light, the kelpie, Fiona, and the Censor (hearing and officer versions), with HP and Stress bubbles.
Loot
Four pieces of loot, including the Kelpie-Strung Bow and the Censor's Binding Lash.
Worldbuilding and Additions
Thrown worldbuilding questions throughout, and a Cardinal Flower Additions table for when the session wanders.
Safety Tools and Watercolors
Safety tools, a content note, and watercolor illustrations throughout.
Handcrafted by a Human

The creator indicated this product was made with no AI assistance.

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