Ashstorm
Environment overview
A violent wind drives clouds of hot ash across the land. The air burns the throat, grit stings exposed skin, and shapes vanish after only a few steps.
Potential adversaries
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Features
Passives
passive-
Ash-Choked
Visibility is heavily reduced.
Close range: Shapes are visible, details unclear
Far range: Only movement and silhouettes
Very Far range: Completely obscured
Ranged attacks beyond Close are Risky unless aided by magic, special senses, or preparation. -
Unreliable
Distance becomes unreliable.
Any attempt to track, pursue, or keep formation without a clear anchor is risky.
On a partial or failure, PCs drift off course or lose sight of each other for a moment. -
Burning Grit
When a PC rolls a Failure with Fear, ash is driven into eyes, wounds, or lungs.
Choose one:
Mark 1 additional stress
Become disoriented until the end of the next turn (no positioning bonuses)
Drop or fumble a small held item
Actions
actionReactions
reactionAbout this environment
Use during an encounter to make it more spicy.
Ashstorm
Tier 1 Traversal
A violent wind drives clouds of hot ash across the land. The air burns the throat, grit stings exposed skin, and shapes vanish after only a few steps.
Impulses: interrupt vision, distortion
Difficulty: 11
Potential Adversaries: —
Features
Ashstorm
Use during an encounter to make it more spicy.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Ashstorm Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.