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Power Shifter • Speed Shifter • Reach Shifter • Temper Shifter

About these subclasses

The subclasses diverge into the focus of how Psionic power is utilized specifically. In this case it is between the alteration of physical prowess and psionic retribution, the utility of enhancing speed to manage the battlefield, the extension of range to have access to allies and/or adversaries, or the access to extra defense for immediate protection.

Designed for class

Augmentor
Homebrew class
Augmentor
Power Shifter

Power Shifter

Spellcast Trait: Strength

You focus on the manipulation of density to strengthen your physical prowess and retaliation against adversaries.

Foundation

Density Training: When using the Alter Density effect, you can apply it after your damage roll and are able to spend an Alter point to double the amount added.

Psionic Mirroring: Once per rest, when you are dealt damage from an adversary, you can Mark a Stress and Spend a number of Alter points up to the HP you Marked. The next time the adversary is dealt damage by you, roll an additional number of damage dice equal to the Alter points spent.

Specialization

Power of Mind: When using the Alter Density effect, you can spend two Alter points to roll an additional damage die OR maximize one of your damage dice after rolling.

Mastery

Strong Will: When using your Psionic Mirroring feature, once per long rest you can make the adversary Mark additional HP equal to the Alter points Spent instead of rolling additional damage dice.

Speed Shifter

Speed Shifter

Spellcast Trait: Agility

You focus on the manipulation of swiftness to make your movement and reactions seamless.

Foundation

Quick Wit: When using the Alter Thought effect, it can be used when you are restrained and you can spend an Alter point to add a 1d4 to your Evasion.

Zephyr Match: Once per rest, if you would be damaged by an adversary, you can Mark a Stress and Spend an Alter point to move to a spot in Very Close range while avoiding the damage.

Specialization

Speed of Mind: When using the Alter Thought feature if an attack misses you can spend two Alter points if an adversary is in range of one of your weapons. They must make a Reaction Roll (13). If they fail, they take damage equal to one of your weapon's damage that they are in range of. On a success, they take half damage.

Mastery

Sharp Will: You are able to use your Zephyr Match feature twice per rest and can Spend 2 Alter points in place of Marking the Stress.

Reach Shifter

Reach Shifter

Spellcast Trait: Agility

You focus on the manipulation of your mind's influence to maintain greater psionic endurance, making your mind also an extension of your body.

Foundation

Psyche Boost: When utilizing the Alter Projection feature, you can extend beyond very far range and can spend a Alter point to extend an additional step. You have visual clarity when extending beyond very far range.

Telekinetic Retention: When you Spend Hope, you can Mark Stress in place of any Hope. Anytime you Mark Stress for a cost, Gain an Alter point per Marked Stress.

Specialization

Reach of Mind: When utilizing the Alter Projection feature, you can spend two Alter points to target an additional adversary or ally. You only need to spend costs for a single target and ignore single target penalties.

Mastery

Stacked Will: If you are forced to Mark Stress, you can Spend 2 Hope per Stress in place of any Stress you would Mark. If you have max Alter points and would Gain an Alter point, you Gain a Hope instead.

Temper Shifter

Temper Shifter

Spellcast Trait: Strength

You focus on the manipulation of your body's resistance against physical or magical pressures to aid your allies or to hamper your foes.

Foundation

Brain Quench: When utilizing the Alter Rigidity feature, it can also apply to magical damage and you can spend an Alter point to Mark an additional Armor slot.

Stoic Disposition: Once per rest, if an ally within very close range would be knocked back by an adversary and/or would Mark at least a Hit Point, you can Mark a Hit Point and Stress to have your ally stay in place and/or Mark one less Hit Point. 

Specialization

Temper of Mind: When utilizing the Alter Rigidity feature, you can spend two Alter points per Armor slot you would mark to avoid marking them.

Mastery

Sturdy Will: When utilizing your Stoic Disposition feature, you can also Mark a Hit Point and any number of Stress to have your ally Mark a number of fewer Hit Points equal to the Stress you marked. If you Mark at least two Stress, the Stoic Disposition and Tough Will features are unavailable until your next long rest.

Printable cards

Foundation / Specialization / Mastery
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Power Shifter
Augmentor

Power Shifter

Foundation

SPELLCAST TRAIT: Strength

Density Training: When using the Alter Density effect, you can apply it after your damage roll and are able to spend an Alter point to double the amount added.

Psionic Mirroring: Once per rest, when you are dealt damage from an adversary, you can Mark a Stress and Spend a number of Alter points up to the HP you Marked. The next time the adversary is dealt damage by you, roll an additional number of damage dice equal to the Alter points spent.

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Power Shifter
Augmentor

Power Shifter

Specialization

Power of Mind: When using the Alter Density effect, you can spend two Alter points to roll an additional damage die OR maximize one of your damage dice after rolling.

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Power Shifter
Augmentor

Power Shifter

Mastery

Strong Will: When using your Psionic Mirroring feature, once per long rest you can make the adversary Mark additional HP equal to the Alter points Spent instead of rolling additional damage dice.

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Speed Shifter
Augmentor

Speed Shifter

Foundation

SPELLCAST TRAIT: Agility

Quick Wit: When using the Alter Thought effect, it can be used when you are restrained and you can spend an Alter point to add a 1d4 to your Evasion.

Zephyr Match: Once per rest, if you would be damaged by an adversary, you can Mark a Stress and Spend an Alter point to move to a spot in Very Close range while avoiding the damage.

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Card Backing
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Speed Shifter
Augmentor

Speed Shifter

Specialization

Speed of Mind: When using the Alter Thought feature if an attack misses you can spend two Alter points if an adversary is in range of one of your weapons. They must make a Reaction Roll (13). If they fail, they take damage equal to one of your weapon's damage that they are in range of. On a success, they take half damage.

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Card Backing
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Speed Shifter
Augmentor

Speed Shifter

Mastery

Sharp Will: You are able to use your Zephyr Match feature twice per rest and can Spend 2 Alter points in place of Marking the Stress.

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Reach Shifter
Augmentor

Reach Shifter

Foundation

SPELLCAST TRAIT: Agility

Psyche Boost: When utilizing the Alter Projection feature, you can extend beyond very far range and can spend a Alter point to extend an additional step. You have visual clarity when extending beyond very far range.

Telekinetic Retention: When you Spend Hope, you can Mark Stress in place of any Hope. Anytime you Mark Stress for a cost, Gain an Alter point per Marked Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
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Reach Shifter
Augmentor

Reach Shifter

Specialization

Reach of Mind: When utilizing the Alter Projection feature, you can spend two Alter points to target an additional adversary or ally. You only need to spend costs for a single target and ignore single target penalties.

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Card Backing
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Reach Shifter
Augmentor

Reach Shifter

Mastery

Stacked Will: If you are forced to Mark Stress, you can Spend 2 Hope per Stress in place of any Stress you would Mark. If you have max Alter points and would Gain an Alter point, you Gain a Hope instead.

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Temper Shifter
Augmentor

Temper Shifter

Foundation

SPELLCAST TRAIT: Strength

Brain Quench: When utilizing the Alter Rigidity feature, it can also apply to magical damage and you can spend an Alter point to Mark an additional Armor slot.

Stoic Disposition: Once per rest, if an ally within very close range would be knocked back by an adversary and/or would Mark at least a Hit Point, you can Mark a Hit Point and Stress to have your ally stay in place and/or Mark one less Hit Point. 

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Card Backing
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Temper Shifter
Augmentor

Temper Shifter

Specialization

Temper of Mind: When utilizing the Alter Rigidity feature, you can spend two Alter points per Armor slot you would mark to avoid marking them.

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Temper Shifter
Augmentor

Temper Shifter

Mastery

Sturdy Will: When utilizing your Stoic Disposition feature, you can also Mark a Hit Point and any number of Stress to have your ally Mark a number of fewer Hit Points equal to the Stress you marked. If you Mark at least two Stress, the Stoic Disposition and Tough Will features are unavailable until your next long rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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