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SoilWeaver Remnant

Adversaries Designed by Shenanigans • Art by FlippityFlip

Adversary overview

A horse-sized, snake-like machine with a rippling segmented body, boring through soil on a ring of whirring circular teeth that crush rock and stone to dust.

It crawls slowly through earth and rock to aerate soil, while its secreted acids revitalize nutrients and allow mycelial networks to prosper into stable growing layers.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
8
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Whirring Teeth
Range: Melee
Damage: 2d6+3
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Earth Eruption
    stress 1

    Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, taking 1d6+3 physical damage and making them Vulnerable until they roll with Hope.

  • Spit Acid
    stress 1

    Mark a stress to make an attack against all targets in front of the Weaver within Close range. Targets the Burrower succeeds against take 2d8+2 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, you gain a Fear.

  • Technomatic Whine
    fear 1

    Spend a Fear for the Weaver to release a terrible sound of mechanical whirring and screeching whose rattle shakes biological minds. All biological targets within Close range must succeed on a Presence Reaction Roll or take 2d4+4 direct damage and mark 1 stress.

Reactions

  • Acid Spray

    When the Weaver takes Major or Severe damage, all creatures within very Close range are sprayed with acidic liquid. All targets within very Close range must succeed on a Finesse Reaction Roll or take 1d10+2 physical damage and mark 1 Stress.

Motives & tactics

Burrow Reposition Crush Dissolve

Experiences

  • Tremor Sense +2

SoilWeaver Remnant

Tier 2 solo

A horse-sized, snake-like machine with a rippling segmented body, boring through soil on a ring of whirring circular teeth that crush rock and stone to dust.

Motives & Tactics: Burrow, Reposition, Crush, Dissolve

Difficulty: 15 | Thresholds: 10/20 | HP: 8 | Stress: 5

ATK: +2 | Whirring Teeth: Melee | 2d6+3 Physical

Experience: Tremor Sense +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Earth Eruption - Action: Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, taking 1d6+3 physical damage and making them Vulnerable until they roll with Hope.
Spit Acid - Action: Mark a stress to make an attack against all targets in front of the Weaver within Close range. Targets the Burrower succeeds against take 2d8+2 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, you gain a Fear.
Technomatic Whine - Action: Spend a Fear for the Weaver to release a terrible sound of mechanical whirring and screeching whose rattle shakes biological minds. All biological targets within Close range must succeed on a Presence Reaction Roll or take 2d4+4 direct damage and mark 1 stress.
Acid Spray - Reaction: When the Weaver takes Major or Severe damage, all creatures within very Close range are sprayed with acidic liquid. All targets within very Close range must succeed on a Finesse Reaction Roll or take 1d10+2 physical damage and mark 1 Stress.

Discussion

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