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Velana Delrin

Adversaries Designed by Ivory Creative Press

Adversary overview

Cunning lead agent of the DRR (Department of Relic Research)

The leader of an elite division of the DRR (Department of Relic Research) sent from Esvindel to find useful, ancient relics from long ago.

Stat block

Tier
2
Type
Leader
Difficulty
14
HP
6
Stress
5
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
21
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Esvindel Staff
Range: Far
Damage: 2d8+4
Attack Mod: +2
Damage Type: Magical

Features

Passives

Actions

  • Power Drain
    fear 1

    Spend a Fear and target a PC within Far range. They must make a Instinct Reaction roll. On a failure, the PC loses 1 Hope and Velana clears 1 Stress.

  • Move as Unit
    fear 2

    Spend 2 Fear to spotlight up to five allies within Far range.

  • Frozen Cascade
    stress 1

    Mark a Stress and choose a point within Close range. Summon a cascade of ice in a straight line to that point. All targets in that line must make a Agility Reaction roll or take 4d6 Magic damage.

Reactions

Motives & tactics

Betray Steal Take the Advantage

Experiences

  • When they least expect it +2
  • Go Unnoticed +2

Velana Delrin

Tier 2 leader

Cunning lead agent of the DRR (Department of Relic Research)

Motives & Tactics: Betray, Steal, Take the Advantage

Difficulty: 14 | Thresholds: 13/21 | HP: 6 | Stress: 5

ATK: +2 | Esvindel Staff: Far | 2d8+4 Magical

Experience: When they least expect it +2, Go Unnoticed +2

HP:

STRESS:

Features

Power Drain - Action: Spend a Fear and target a PC within Far range. They must make a Instinct Reaction roll. On a failure, the PC loses 1 Hope and Velana clears 1 Stress.
Move as Unit - Action: Spend 2 Fear to spotlight up to five allies within Far range.
Frozen Cascade - Action: Mark a Stress and choose a point within Close range. Summon a cascade of ice in a straight line to that point. All targets in that line must make a Agility Reaction roll or take 4d6 Magic damage.

Discussion

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