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Call of Command

Subclasses Designed by Alexandra Ford

About these subclasses

Art by Antonio José Manzanedo.

Designed for class

Warrior image
Core class
Warrior

Subclass details

Call of Command

Call of Command

Lead your allies to greatness with tactical genius

Foundation
Tier 1
Tactical Advice: You may Help an Ally by marking Stress instead of spending a Hope. If you do, the die you grant is a d8 rather than a d6, and if they succeed with Hope on the roll, you gain a Hope.

Tactical Blow: Whenever you would deal damage to one or more adversaries, you may spend three Hope. If you do, you deal an extra 1d12 damage, and the adversaries become temporarily Vulnerable.

Specialization
Tier 2
Crucial Advice: The die you grant when you Help an Ally with Tactical Advice is a d10.

Hold Camp: You gain an additional Stress slot. When you use the Clear Stress downtime move, you and each ally resting with you clears a Stress.

Mastery
Tier 3
Masterful Advice: The die you grant when you Help an Ally with Tactical Advice is a d12. If it rolls the same number as either Duality Die, the result is considered a Critical Success.

Turn The Tide: Vulnerable creatures have disadvantage on rolls targeting you.

Printable cards

Foundation / Specialization / Mastery
Call of Command
Warrior

Call of Command

Foundation

Tactical Advice: You may Help an Ally by marking Stress instead of spending a Hope. If you do, the die you grant is a d8 rather than a d6, and if they succeed with Hope on the roll, you gain a Hope.

Tactical Blow: Whenever you would deal damage to one or more adversaries, you may spend three Hope. If you do, you deal an extra 1d12 damage, and the adversaries become temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of Command
Warrior

Call of Command

Specialization

Crucial Advice: The die you grant when you Help an Ally with Tactical Advice is a d10.

Hold Camp: You gain an additional Stress slot. When you use the Clear Stress downtime move, you and each ally resting with you clears a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Call of Command
Warrior

Call of Command

Mastery

Masterful Advice: The die you grant when you Help an Ally with Tactical Advice is a d12. If it rolls the same number as either Duality Die, the result is considered a Critical Success.

Turn The Tide: Vulnerable creatures have disadvantage on rolls targeting you.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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