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Gunner

About this class

Firearms are a new concept to the realms. They are foreign and many people are fearful of them. You are not one of those people. As the wielder of these new weapon types, you are a leg above your competitors. You have a healthy respect for your weapons and the good (and harm) they can cause.

Domains

Homebrew domain
Survival
Homebrew domain
Inspired

Starting stats

Evasion
12
Hit points
6

Hope feature

Reposition
Spend 3 Hope when you succeed on an attack roll against a target. You may move up to Close distance immediately after the attack.

Class features

  • Wounding Shot

    Spend a Hope and make an attack roll against a target. On a success, deal your attack’s normal damage and temporarily give the target Disadvantage. This Disadvantage lasts until the target takes an Action to dislodge the round, or the GM uses a Fear to clear the condition.

Class items

  • A cherished item from a deceased loved one
  • A compass

Character questions

Background prompts

  1. How did you acquire your first firearm?
  2. How do you maintain your weapons?
  3. Who from your past wronged you, and do you seek vengeance?

Connection prompts

  1. What event did you save your ally from that lead to your relationship?
  2. What secret do you and your ally share that the rest of the group doesn’t know?
  3. What bond do you have with your ally? One of friendship? Reluctant partnership? A debt to be paid?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.