Engine Trouble
Environment overview
Something is wrong in the engine room, this is not shiny!
Potential adversaries
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Features
Passives
passive-
Dangerous Footing
The engine room is slick with coolant and bucking from the power surges. Any movement greater than Very Close range requires an Agility (DC 13) roll or the PC falls Prone.
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The Dying Gasp
All lighting in the ship is dimmed to a deep red. All rolls relying on sight are made at Disadvantage unless the PC has a light source or specialized goggles.
Questions- Is anyone skilled with electrics? Can you get the lights back up?
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Clock is Ticking
Start a dynamic countdown of 2d6. Advance them according to the Dynamic Countdown Advancement table as the PCs make action rolls to repair the ship. If the Consequence Countdown triggers first gain, 1d4 Fear, spotlight this environment and use the “Jettison” feature.
Questions- What part of the ships personality is manifesting in the error codes, "What is it girl, speak to me!"
Actions
action-
Aether Flare
A console or pipe explodes with magical energy. A PC in range must make an Instinct DC15 roll. On a failure, they take 2d8 Magic Damage and mark a stress.
Questions- Who was in here last fiddling with the dials?
Reactions
reaction-
The Machine Kicks Back
When a PC fails a roll to fix a component, the ship lurches. All PC's in Very Close range must immediately mark 1 Stress
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Jettison
When the Consequence Countdown triggers the party have failed the ship and the captain makes the decision to jetison the cargo bay. Reduce all gold down to 1 handfull and each PC must mark 2 Stress as they see their cargo fly out into the black and the captain tells them they are on extreme rations.
Questions- Who lost the most?
- Who's starting to panic?
About this environment
The hum you’ve lived with for years just turned into a scream. The floorboards are vibrating so hard your teeth ache. Captain Brooke is on the comms, voice cracking: ‘Engine room! If you don’t bypass that core in three minutes, I’m venting the bay to save the bridge!'”
Engine Trouble
Tier 2 Event
Something is wrong in the engine room, this is not shiny!
Impulses: Keep her flying at any cost, Patch the leak before the air runs out
Difficulty: 15
Potential Adversaries: —
Features
- Is anyone skilled with electrics? Can you get the lights back up?
- What part of the ships personality is manifesting in the error codes, "What is it girl, speak to me!"
- Who was in here last fiddling with the dials?
- Who lost the most?
- Who's starting to panic?
Engine Trouble
The hum you’ve lived with for years just turned into a scream. The floorboards are vibrating so hard your teeth ache. Captain Brooke is on the comms, voice cracking: ‘Engine room! If you don’t bypass that core in three minutes, I’m venting the bay to save the bridge!'”
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Engine Trouble Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.