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DOPPELHÜND

Adversary overview

A vicious magical six-legged hellhound with glowing red eyes and two long, toothy squid arms. They confuse enemies by conjuring an illusory duplicate of themself.

Stat block

Tier
2
Type
Skulk
Difficulty
14
HP
4
Stress
5
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
17
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Toothy Arms
Range: Very Close
Damage: 2d8+2
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Blink Beast

    When combat begins, place a duplicate within Close range of the Doppelhünd. The duplicate can move when the Doppelhünd is spotlighted, and the Doppelhünd can target enemies with attacks as if they’re in the same place as their duplicate. The Doppelhünd occupies both places until attacked, at which point you roll a d6 to determine whether the attack is targeting the Doppelhünd (the result is an even number) or their duplicate (the result is an odd number). Attacks against the duplicate automatically fail. A successful attack against the Doppelhünd dispels the duplicate until you spend a Fear to conjure it again.

Actions

Reactions

  • Double Lash
    stress 1

    When the Doppelhünd makes a standard attack, you can mark a Stress to make an additional standard attack. If both attacks target the same creature, combine the damage

Motives & tactics

Ambush prey Kill for sport Play with food Trick and Deceive

Experiences

  • shadows +3

DOPPELHÜND

Tier 2 skulk

A vicious magical six-legged hellhound with glowing red eyes and two long, toothy squid arms. They confuse enemies by conjuring an illusory duplicate of themself.

Motives & Tactics: Ambush prey, Kill for sport, Play with food, Trick and Deceive

Difficulty: 14 | Thresholds: 9/17 | HP: 4 | Stress: 5

ATK: +3 | Toothy Arms: Very Close | 2d8+2 Physical

Experience: shadows +3

HP:

STRESS:

Features

Blink Beast - Passive: When combat begins, place a duplicate within Close range of the Doppelhünd. The duplicate can move when the Doppelhünd is spotlighted, and the Doppelhünd can target enemies with attacks as if they’re in the same place as their duplicate. The Doppelhünd occupies both places until attacked, at which point you roll a d6 to determine whether the attack is targeting the Doppelhünd (the result is an even number) or their duplicate (the result is an odd number). Attacks against the duplicate automatically fail. A successful attack against the Doppelhünd dispels the duplicate until you spend a Fear to conjure it again.
Double Lash - Reaction: When the Doppelhünd makes a standard attack, you can mark a Stress to make an additional standard attack. If both attacks target the same creature, combine the damage

Discussion

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