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Baron Vane – Mechanized Mafia Boss

Adversary overview

A giant Orc with a cybernetic eye and a metal claw for an arm

A huge, cybernetically enhanced Orc mafia boss.

Stat block

Tier
2
Type
Solo
Difficulty
16
HP
6
Stress
5
Attack mod
+5
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
16
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Wrecking Claw
Range: Very Close
Damage: 2d12+4
Attack Mod: +5
Damage Type: Physical

Features

Passives

  • Unstoppable Bulk

    Vane can not be Pushed or moved against his will

  • Cybernetic Eye

    Targets within Far range cannot benefit from Hidden or Invisibility against Vane. Vane can not be blinded.

Actions

  • Hydraulic Snap
    fear 1

    Vane snaps his massive claw at a target in Close range. Deals 2d12 physical damage. The target must make a Agility reaction roll, on a failure they are temporarily restrained and must make a Strength reaction roll before they can take an Action and remove the Restrained condition. If a creature is Restrained in this way, you can not use this attack.

  • High Power Swing
    stress 1

    Taking a mighty swing, Vane attacks all targets within Close range. All targets must succeed on an Agility reaction roll or take 4d6 physical damage.

  • Tactician
    stress 1

    When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

Reactions

  • Iron Grip
    stress 1

    When a target moves beyond Very Close range of Vane you may Mark a Stress. You can then make a Hydraulic Snap against the target. This attack is made at disadvantage, and damage from this attack is halved.

Motives & tactics

Get his money Punish betrayers Avoid the law Our muscle

Experiences

  • Nobody Double Crosses Me +3
  • Cybernetics Online +3

Baron Vane – Mechanized Mafia Boss

Tier 2 solo

A giant Orc with a cybernetic eye and a metal claw for an arm

Motives & Tactics: Get his money, Punish betrayers, Avoid the law, Our muscle

Difficulty: 16 | Thresholds: 16/22 | HP: 6 | Stress: 5

ATK: +5 | Wrecking Claw: Very Close | 2d12+4 Physical

Experience: Nobody Double Crosses Me +3, Cybernetics Online +3

HP:

STRESS:

Features

Unstoppable Bulk - Passive: Vane can not be Pushed or moved against his will
Cybernetic Eye - Passive: Targets within Far range cannot benefit from Hidden or Invisibility against Vane. Vane can not be blinded.
Iron Grip - Reaction: When a target moves beyond Very Close range of Vane you may Mark a Stress. You can then make a Hydraulic Snap against the target. This attack is made at disadvantage, and damage from this attack is halved.
Hydraulic Snap - Action: Vane snaps his massive claw at a target in Close range. Deals 2d12 physical damage. The target must make a Agility reaction roll, on a failure they are temporarily restrained and must make a Strength reaction roll before they can take an Action and remove the Restrained condition. If a creature is Restrained in this way, you can not use this attack.
High Power Swing - Action: Taking a mighty swing, Vane attacks all targets within Close range. All targets must succeed on an Agility reaction roll or take 4d6 physical damage.
Tactician - Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

Discussion

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