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Heartstealer

Adversary overview

A sentient dagger used by the Conduit of Azregoth to remover the still-beating hearts from his victims.

Heartstealer was summoned by Aregoth’s Conduit during the ritual that made him. His job is to get to the hearts of the victim and steal the souls within.

Stat block

Tier
1
Type
Skulk
Difficulty
10
HP
3
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
4
Major Damage — Mark 2 HP Major
Mark 2 HP
8
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Surgical Strike
Range: Melee
Damage: 1d4+2
Attack Mod: +2
Damage Type: Physical

Features

Passives

  • Hard to Hit

    Attacks from far range against Heartstealer have disadvantage.

Actions

  • Go for the heart!

    Mark a stress and make an attack. If it hits it deals 1d4+2 direct damage.

Reactions

  • Broken but Still Deadly

    When Heartstealer marks it's last HP it shatters into multiple Heartstealer Shards (2/player).

Motives & tactics

Go for the kill Steal souls Summon Azregoth

Experiences

Heartstealer

Tier 1 skulk

A sentient dagger used by the Conduit of Azregoth to remover the still-beating hearts from his victims.

Motives & Tactics: Go for the kill, Steal souls, Summon Azregoth

Difficulty: 10 | Thresholds: 4/8 | HP: 3 | Stress: 3

ATK: +2 | Surgical Strike: Melee | 1d4+2 Physical

Experience: —

HP:

STRESS:

Features

Go for the heart! - Action: Mark a stress and make an attack. If it hits it deals 1d4+2 direct damage.
Broken but Still Deadly - Reaction: When Heartstealer marks it's last HP it shatters into multiple Heartstealer Shards (2/player).
Hard to Hit - Passive: Attacks from far range against Heartstealer have disadvantage.

Discussion

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