Ancient Traveler
Spell trait: InstinctPlay as the Ancient Traveler to enhance your own abilities, and think on your feet in combat.
Hunter-Gatherer: You come from the distant past, where you needed to fight for your survival. You gain advantage on Instinct rolls to track things you are familiar with, and identify if something is dangerous.
Ancient Runes: Spend 2 Hope. Until your next rest, or you use this ability again, you may gain one of the following benefits:
- Primitive Power-Whenever you make a successful attack, you may add your Instinct modifier to the damage roll.
- Strenuous Sacrifice-Whenever you make a spellcast roll, you may mark a Stress to give yourself advantage on the roll.
- Carving Strike-Whenever you make a successful attack, spend a Hope to force the target to make a reaction roll (13). On a failure, the target has disadvantage on its next attack roll.
Survival of the Fittest: Gain an additional Hit Point Slot
Esoteric Runes: Your options for your Ancient Runes now includes:
- Lost Techniques-Spend a Hope to add your Instinct modifier to rolls of any other stat.
- Old Tricks-Whenever you force a creature to make a reaction roll, you may mark a Stress to force them to make the roll at disadvantage.
- Primal Sprint-You may move into Far range without making an agility roll.
Restoring Touch: Once per session, you may make a spellcast roll (18). On a success, you may restore an object to a previous state, or clear all Hit Points on someone within Very Close range.
Primordial Runes: Your options for your Ancient Runes now includes:
- Heightened Reflexes-Gain +2 to your Evasion.
- Crushing Savagery-When you make a successful attack, mark a stress to force the target to mark an additional Hit Point.
- Prehistoric Frenzy-Make a spellcast roll against a target in Far range. On a success, the target, and anyone within Very Close range must make a reaction roll (16). On a failure, they take d20 + 8 physical damage using your proficiency. On a failure, they take half damage.
