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Giant Lizard

Adversary overview

A horse-sized insect with digging claws and acidic blood.

Geist Caver Lizard, eats souls.

Stat block

Tier
2
Type
Skulk
Difficulty
15
HP
4
Stress
7
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Stinger
Range: Melee
Damage: 2d8+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Spit Soul Ichor

    Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take 2d6 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear.

Actions

  • Erupt
    stress 1

    Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.

Reactions

  • Ichor Bath

    When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking 1d10 physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.

Motives & tactics

Burrow Drag away Feed Reposition

Experiences

  • Tremor Sense +2

Giant Lizard

Tier 2 skulk

A horse-sized insect with digging claws and acidic blood.

Motives & Tactics: Burrow, Drag away, Feed, Reposition

Difficulty: 15 | Thresholds: 10/20 | HP: 4 | Stress: 7

ATK: +4 | Stinger: Melee | 2d8+3 Physical

Experience: Tremor Sense +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Erupt - Action: Mark a Stress to have the Burrower burst out of the ground. All creatures within Very Close range must succeed on an Agility Reaction Roll or be knocked over, making them Vulnerable until they next act.
Spit Soul Ichor - Passive: Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take 2d6 physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP and you gain a Fear.
Ichor Bath - Reaction: When the Burrower takes Severe damage, all creatures within Close range are bathed in their acidic blood, taking 1d10 physical damage. This splash covers the ground within Very Close range with blood, and all creatures other than the Burrower who move through it take 1d6 physical damage.

Discussion

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