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Kestrel Thornvale : Herault of Chaos

Adversary overview

A historian Drakona from Hilltop who stumbled upon a secret he wasn't supposed to know

A simple historian that stumbled upon the ruins of a divine city buried deep beneath a mountain. There, he met with an entity, sealed for centuries. He is now persuaded that the Gods never left the continent but are instead locked away and he must free them.

Stat block

Tier
3
Type
Leader
Difficulty
18
HP
6
Stress
8
Attack mod
+6
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
22
Major Damage — Mark 2 HP Major
Mark 2 HP
39
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Spear
Range: Very Close
Damage: 3d8+8
Attack Mod: +6
Damage Type: Physical

Features

Passives

  • Chaotic Armor

    Kestrel is resistant to damages by non-divine weapon and spells.

Actions

  • Tactician
    stress 1

    When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.

  • Chaotic Rite
    stress 1

    Mark a Stress to enchant the blade with Chaos magic. On a successful hit, the blade inflict 2d6 extra magic damage.

  • Linked by Chaos

    Mark a Stress to allow allies at Close range to clear a Hit Point or a Stress. You can mark another Stress to allow them to clear both.

  • Chaos Spike

    Mark up to 3 Stress. You can summon the same number of Spikes within Far range and make an attack roll for each one. Each spike deals 1d10 magic damage and the target must mark a Stress.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Chaotic Branding

    When an attack succeed against you, you can mark a Stress to put a brand on your attacker. Until that brand disappears, the branded must mark a Stress every time they deal damages to you or one of your allies. The brand disappear when using that features again or after a long rest.

Motives & tactics

Revive the Old Gods Steal the Divine Artifacts

Experiences

Kestrel Thornvale : Herault of Chaos

Tier 3 leader

A historian Drakona from Hilltop who stumbled upon a secret he wasn't supposed to know

Motives & Tactics: Revive the Old Gods, Steal the Divine Artifacts

Difficulty: 18 | Thresholds: 22/39 | HP: 6 | Stress: 8

ATK: +6 | Spear: Very Close | 3d8+8 Physical

Experience:

HP:

STRESS:

Features

Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Tactician - Action: When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
Chaotic Armor - Passive: Kestrel is resistant to damages by non-divine weapon and spells.
Chaotic Rite - Action: Mark a Stress to enchant the blade with Chaos magic. On a successful hit, the blade inflict 2d6 extra magic damage.
Linked by Chaos - Action: Mark a Stress to allow allies at Close range to clear a Hit Point or a Stress. You can mark another Stress to allow them to clear both.
Chaos Spike - Action: Mark up to 3 Stress. You can summon the same number of Spikes within Far range and make an attack roll for each one. Each spike deals 1d10 magic damage and the target must mark a Stress.
Chaotic Branding - Reaction: When an attack succeed against you, you can mark a Stress to put a brand on your attacker. Until that brand disappears, the branded must mark a Stress every time they deal damages to you or one of your allies. The brand disappear when using that features again or after a long rest.

Discussion

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