Dragon Wyrmling
a freshly-hatched dragon with no notable hoard or territory.
Motives & Tactics: Gain territory, Protect hoard
a freshly-hatched dragon with no notable hoard or territory.
A wyrmling is a dragon at its youngest and weakest, but only a fool or someone with a death would mistake a wyrmling for vulnerable. Their drive to amass power at any cost makes them a deadly opponent.
Spend a Fear to move within Far Range.
Twice per scene, mark a Stress. All targets in front of the wyrmling must make an Agility Reaction Roll (13). Fail: 2d10 magic damage. Pass: half damage.
Spend a Fear on a successful attack, forcing the PC to mark an armor slot without receiving the benefits.
Tier 1 skulk
a freshly-hatched dragon with no notable hoard or territory.
Motives & Tactics: Gain territory, Protect hoard
Difficulty: 12 | Thresholds: 6/11 | HP: 4 | Stress: 4
ATK: +1 | Bite: Melee | 1d6+2 Physical
Experience: —
HP:
STRESS:
a freshly-hatched dragon with no notable hoard or territory.
Motives & Tactics: Gain territory, Protect hoard
A wyrmling is a dragon at its youngest and weakest, but only a fool or someone with a death would mistake a wyrmling for vulnerable. Their drive to amass power at any cost makes them a deadly opponent.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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