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Bonewaker Deck

Environments Designed by Almost Bedtime Theater

At a glance

Tier
1
Type
Event
Difficulty
12
Impulses
Defend itself Consume life force

Environment overview

On the deck of a sentient killer ship that doesn't like you.

Potential adversaries

Undead (Shroud-Fire Slimes, Hand of the Bonewaker) Cursed Aquatic Worshipers (Manhunter Crab, Doppelsquid, Stormfeeder)

Features

Passives

passive

Actions

action
  • Bonewaker's Fury
    Fear 1

    Spend a Fear to use parts of the ship to disrupt activities or attack a target (e.g., smash with chunks of falling mast, ensnare with tattered sails and rough ropes). Attacked targets must succeed at an Agility Reaction Roll or, depending on the type of attack, take either 1d12+2 physical damage or become temporarily Restrained and take 1d6+1 direct damage.

    Questions
    • What other parts of the ship can animate and affect the scene?
  • Life Drain

    Deal 1d6+1 direct damage to each target currently Restrained by Bonewaker’s Fury.

    Questions
    • How can the victims tell their stolen life force is strengthening the Bonewaker?
  • Bone Support
    Fear 1

    Spend a Fear to summon 1d4 long bone spikes that stab up from the deck. Targets must make an Agility Reaction Roll. Those that fail take 1d6+1 physical damage. Any attack made against a bone spike automatically destroys it. The next time the GM has the spotlight, each intact bone spike becomes a Rattlesnatcher.

    Questions
    • Is there an indicator that the spikes are about to appear?

Reactions

reaction
  • Too Many Reinforcements

    Countdown (8). When the PCs enter the scene, activate the countdown. It ticks down by 1 when an Action Roll is made with Fear. When it triggers, the other two ships arrive and overwhelming numbers of undead and aquatic monstrosities storm the deck.

    Questions
    • How do the PCs realize early that massive numbers of reinforcements are on the way?

About this environment

On the deck of a sentient killer ship that doesn’t like you.

This environment is from the Night of the Bonewaker adventure starter by Almost Bedtime Theater.

Bonewaker Deck

Tier 1 Event

On the deck of a sentient killer ship that doesn't like you.

Impulses: Defend itself, Consume life force

Difficulty: 12

Potential Adversaries: Undead (Shroud-Fire Slimes, Hand of the Bonewaker), Cursed Aquatic Worshipers (Manhunter Crab, Doppelsquid, Stormfeeder)

Features

Bonewaker's Fury - Action: Spend a Fear to use parts of the ship to disrupt activities or attack a target (e.g., smash with chunks of falling mast, ensnare with tattered sails and rough ropes). Attacked targets must succeed at an Agility Reaction Roll or, depending on the type of attack, take either 1d12+2 physical damage or become temporarily Restrained and take 1d6+1 direct damage.
  1. What other parts of the ship can animate and affect the scene?
Life Drain - Action: Deal 1d6+1 direct damage to each target currently Restrained by Bonewaker’s Fury.
  1. How can the victims tell their stolen life force is strengthening the Bonewaker?
Bone Support - Action: Spend a Fear to summon 1d4 long bone spikes that stab up from the deck. Targets must make an Agility Reaction Roll. Those that fail take 1d6+1 physical damage. Any attack made against a bone spike automatically destroys it. The next time the GM has the spotlight, each intact bone spike becomes a Rattlesnatcher.
  1. Is there an indicator that the spikes are about to appear?
Too Many Reinforcements - Reaction: Countdown (8). When the PCs enter the scene, activate the countdown. It ticks down by 1 when an Action Roll is made with Fear. When it triggers, the other two ships arrive and overwhelming numbers of undead and aquatic monstrosities storm the deck.
  1. How do the PCs realize early that massive numbers of reinforcements are on the way?

Discussion

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