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Hand of the Bonewaker

Adversaries Designed by Almost Bedtime Theater

Adversary overview

A towering amalgam of bone and flaming slime, with too many arms, legs, and heads.

A towering amalgam of bone and flaming slime, with too many arms, legs, and heads.

This adversary is from the Night of the Bonewaker adventure starter by Almost Bedtime Theater.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
8
Stress
3
Attack mod
+1
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
8
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Ripping Claws
Range: Very Close
Damage: 1d10+4
Attack Mod: +1
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Ripping Rush
    stress 1

    Mark a Stress to make an attack against all targets in the Hand’s path when they move. Targets the Hand succeeds against take 1d8 physical damage.

Actions

  • Throw Everything
    stress 1

    Mark a Stress to pick up heavy objects and throw them at all targets in front of the Hand within Far range. Make an attack against these targets. Targets the Hand succeeds against take 1d8+2 physical damage. If the Hand succeeds against more than one target, you gain a Fear.

Reactions

Motives & tactics

Rip the intruders apart

Experiences

  • Lobbing Stuff +2

Hand of the Bonewaker

Tier 1 solo

A towering amalgam of bone and flaming slime, with too many arms, legs, and heads.

Motives & Tactics: Rip the intruders apart

Difficulty: 13 | Thresholds: 8/15 | HP: 8 | Stress: 3

ATK: +1 | Ripping Claws: Very Close | 1d10+4 Physical

Experience: Lobbing Stuff +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Throw Everything - Action: Mark a Stress to pick up heavy objects and throw them at all targets in front of the Hand within Far range. Make an attack against these targets. Targets the Hand succeeds against take 1d8+2 physical damage. If the Hand succeeds against more than one target, you gain a Fear.
Ripping Rush - Passive: Mark a Stress to make an attack against all targets in the Hand’s path when they move. Targets the Hand succeeds against take 1d8 physical damage.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.