Evocationist
Spellcast Trait: AgilityPlay the Evocationist to command the elements directly. Use them to damage your enemies or enhance your abilities.
Elemental Evocation: Once per rest and per element you control, mark a Stress to channel the following effect for this scene.
- (F) Fizzle: Fire Bending Strikes deal d10. Once in this scene make a spell attack against targets within very close range, they take d8 mag damage.
- (E) Earth Shield: Gain 1 temporary Armor Slots per Tier.
- (W) Slipper: When you succeed with your Bending Strike, mark a Stress to make that adversary Staggered (attack rolls they make have disadvantage).
- (A) Dashing Winds: You gain +2 to your Evasion.
Fast Strikes: When you use your Bending Strike you can make another Bending Strike of a different element at Proficiency 1 against any target within range.
Aspect Shift: You gain the following movement abilities depending on the element you control:
- (F): You can move through fire without taking damage.
- (E): You can move through stone within Close Range.
- (W): You can breathe under water.
- (A): You can Jump up to Close Range.
Power Evocation: Spend 2 Hope to cast each spell once per long rest.
- (F) Lava Pit: Pick a point within far range. The ground within very close range of that point becomes lava. Everyone within takes d12 damage and must succeed on an agility reaction roll (15) or become Restrained.
- (E) Harden: Harden your skin with rock. You become immune to the next instance of damage you are dealt.
- (W) Healing Rain: Restore 2 HP to any target within Very Close Range.
- (A) Lift: Gain the ability to fly until the end of the scene. While flying you can move within Far Range.