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Dawnbound • Veilpiercer

About these subclasses

Choose either the Dawnbound or Veilpiercer subclass.

Designed for class

Luminarch
Homebrew class
Luminarch
Dawnbound

Dawnbound

Spellcast Trait: Presence

Play the Dawnbound if you want to be the beacon of light amongst your party as you aid your allies.

Foundation

Burgeoning Light: Make a Spellcast Roll against a target within Close range. On a success, spend a Hope and create a burst of light. You deal d12+3 magic damage using your Proficiency.

Bright Ward: When an ally takes damage while within Close range of you, you may mark a Stress to reduce that damage by 1d8.

Specialization

Aegis of Sun: You can spend a Hope after an ally in Close range has an attack made against them to give them a +2 bonus to their Evasion against that attack.

Searing Ray: When you hit a target with your (Burgeoning Light) feature, they also become temporarily Restrained.

Mastery

Revered Glow: Once per rest, you can clear a Hit Point from yourself and all allies within Close range of you.

Gleaming Ward: Your (Bright Ward) feature now reduces the damage your ally takes by 2d8 instead.

Veilpiercer

Veilpiercer

Spellcast Trait: Presence

Play the Veilpiercer if you want to reveal the truth of those around you, with groundbreaking words.

Foundation

Know Reality: Twice per rest, when you interact with a target, you may spend up to 3 Hope and ask the GM one question about them for each Hope spent. A) What do they fear? B) What do they desire? C) What are they hiding? Their answer is revealed to you in a symbolic or dreamlike vision

Judgement: You may use your piercing knowledge offensively. When you deal magic damage to an adversary, you may mark a Stress to deal an extra 1d8 damage if you have used your (Know Reality) feature on them.

Specialization

Voice of Truth: When you use your (Know Reality) feature on an adversary, you may speak what you believe is the truth aloud. Once per long rest, when you correctly identify the truth, each adversary in front of you within Far range must make a Reaction Roll (14). Those who fail are temporarily Vulnerable.

Mastery

Shatter the Illusion: Once per rest, you can make a Spellcast Roll against all adversaries within Close range. Each adversary you succeed against takes d12 magic damage using your Proficiency. Additionally, anything that is hidden or disguised by magical means is revealed. If something is revealed you instead deal d20 magic damage using your Proficiency instead.

Startling Fact: Your (Judgement) feature now deals 2d8 extra damage instead.

Printable cards

Foundation / Specialization / Mastery
Arcana domain icon Splendor domain icon
Dawnbound
Luminarch

Dawnbound

Foundation

SPELLCAST TRAIT: Presence

Burgeoning Light: Make a Spellcast Roll against a target within Close range. On a success, spend a Hope and create a burst of light. You deal d12+3 magic damage using your Proficiency.

Bright Ward: When an ally takes damage while within Close range of you, you may mark a Stress to reduce that damage by 1d8.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Dawnbound
Luminarch

Dawnbound

Specialization

Aegis of Sun: You can spend a Hope after an ally in Close range has an attack made against them to give them a +2 bonus to their Evasion against that attack.

Searing Ray: When you hit a target with your (Burgeoning Light) feature, they also become temporarily Restrained.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Dawnbound
Luminarch

Dawnbound

Mastery

Revered Glow: Once per rest, you can clear a Hit Point from yourself and all allies within Close range of you.

Gleaming Ward: Your (Bright Ward) feature now reduces the damage your ally takes by 2d8 instead.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Veilpiercer
Luminarch

Veilpiercer

Foundation

SPELLCAST TRAIT: Presence

Know Reality: Twice per rest, when you interact with a target, you may spend up to 3 Hope and ask the GM one question about them for each Hope spent. A) What do they fear? B) What do they desire? C) What are they hiding? Their answer is revealed to you in a symbolic or dreamlike vision

Judgement: You may use your piercing knowledge offensively. When you deal magic damage to an adversary, you may mark a Stress to deal an extra 1d8 damage if you have used your (Know Reality) feature on them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Veilpiercer
Luminarch

Veilpiercer

Specialization

Voice of Truth: When you use your (Know Reality) feature on an adversary, you may speak what you believe is the truth aloud. Once per long rest, when you correctly identify the truth, each adversary in front of you within Far range must make a Reaction Roll (14). Those who fail are temporarily Vulnerable.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Arcana domain icon Splendor domain icon
Veilpiercer
Luminarch

Veilpiercer

Mastery

Shatter the Illusion: Once per rest, you can make a Spellcast Roll against all adversaries within Close range. Each adversary you succeed against takes d12 magic damage using your Proficiency. Additionally, anything that is hidden or disguised by magical means is revealed. If something is revealed you instead deal d20 magic damage using your Proficiency instead.

Startling Fact: Your (Judgement) feature now deals 2d8 extra damage instead.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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