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Eater Stalker

Adversaries Designed by BriCheese

Adversary overview

A subgenus of Eaters specialized in manipulating light and shadow to make them harder to detect.

Simple Skulker – hide in shadows, pop out from shadows for an attack at advantage, make enemies Vulnerable if they mark an HP.

Stat block

Tier
2
Type
Skulk
Difficulty
13
HP
5
Stress
2
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
9
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Maul
Range: Melee
Damage: 2d8+3
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • One with the dark.

    This unit becomes Hidden when it enters and moves through deep shadows. (Hidden = attacks against this target are at Disadvantage)

  • Voidwool (natural)

    When this unit would mark HP, this unit may mark up to that many Stress instead.

Actions

  • Ambush from the dark.

    While this unit is Hidden, it may move towards an enemy unit in Close range and make a "Maul" attack at advantage. It then loses the Hidden condition. If this attack is successful, deal damage as normal and the enemy unit becomes Vulnerable until they next mark an HP, spend 1 Hope, or take an action to end the condition.

    If the wound caused by this attack is reduced to Nothing, the enemy unit does not become Vulnerable.

Reactions

Motives & tactics

Stalk. Ambush. Consume.

Experiences

  • Strike from Shadow. +2

Eater Stalker

Tier 2 skulk

A subgenus of Eaters specialized in manipulating light and shadow to make them harder to detect.

Motives & Tactics: Stalk., Ambush., Consume.

Difficulty: 13 | Thresholds: 9 / 20 | HP: 5 | Stress: 2

ATK: +4 | Maul: Melee | 2d8+3 Physical

Experience: Strike from Shadow. +2

HP:

Stress:

Features

One with the dark. – Passive: This unit becomes Hidden when it enters and moves through deep shadows. (Hidden = attacks against this target are at Disadvantage)

Ambush from the dark. – Action: While this unit is Hidden, it may move towards an enemy unit in Close range and make a "Maul" attack at advantage. It then loses the Hidden condition. If this attack is successful, deal damage as normal and the enemy unit becomes Vulnerable until they next mark an HP, spend 1 Hope, or take an action to end the condition. If the wound caused by this attack is reduced to Nothing, the enemy unit does not become Vulnerable.

Voidwool (natural) – Passive: When this unit would mark HP, this unit may mark up to that many Stress instead.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.