Apothecary
Spellcast Trait: KnowledgePlay an Apothecary if you want to concoct beneficial potions and debilitating poisons.
Potion Maker: As a downtime move, you can spend an Ingredient to create a health or stamina potion that heals 1d4 + the Ingredient's bonus.
Toxic Grenade: Spend an Ingredient to throw an exploding capsule within Close range that releases a toxic substance out to Very Close range. Make a Spellcast Roll against all targets in the area. Those you succeed against become temporarily Afflicted. Damage rolls against Afflicted targets gain a bonus equal to the Ingredient's bonus.
Potion Master: For all health and stamina potions you create, the imbiber may roll the d4 twice and take the better result.
Disorienting Toxin: Spend an additional Ingredient of the same rarity when you use "Toxic Grenade" to make all affected targets also gain disadvantage on all their action rolls. This ends when their Afflicted condition is cleared.
Hero's Brew: Spend a Legendary Ingredient to create a potion that causes the imbiber to clear all negative temporary conditions, gain a Hope, clear a Stress, and gain advantage on their next action roll. You can have one Hero's Brew at a time.
Toxic Potency: When using "Toxic Grenade," you can spend 2 Ingredients, combining their bonuses. Once per rest, mark a Stress to have all targets affected by a "Toxic Grenade" take a permanent -1 penalty to their Difficulty.