SigilScribe
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About this class
The SigilScribe is one that observes the natural language of the universe and uses this language to write sigils with that cast spells for them, using nature as a vehicle to cast magic.
Domains
Codex
Arcana
Starting stats
Hope feature
Class features
-
Sigil
pend 1 hope to inscribe a sigil no smaller than the palm of your hand in a location you touch. You can activate a sigil, when you do cast a spell as if you were the sigil, or if it is on a creature you cast the spell as if you were that creature on a successful spellcast roll of (20 - your level), after which it breaks.
- A sigil is broken if it's folded, erased, destroyed or when a spell is cast from it. Meaning they cease to exist and no longer have any effect. After a long rest all unused and unbroken sigils fade and break. You can spend stress after a long rest to prevent a sigil from breaking at a rate of 1 stress per sigil kept -
Natural Syphon
Whenever you fail with fear on a spellcast roll, clear a stress, if you cannot clear a stress place 1d4 on this space, when you succeed with hope on a spellcast roll that does damage you can add any number of these d4 to the damage. Clear all d4s at the end of the session.
Class items
- An ancient map or the budding sampling of a magical plant.
Character questions
Background prompts
- How do you cast spells? do you use sigils for each spell or do you cast some spells without them?
- What do your sigils look like? do you write your sigils down or do you inscribe them on surfaces with magic?
- How did you learn to inscribe sigils? From observing the natural world or from a master?
Connection prompts
- What happened the first time I placed a sigil on you?
- When has an observation I made changed the way you look upon a challenge?
- What did I notice about you that surprised you?
Subclass cards
Printable via header menu
QuickScribe
Foundation
SPELLCAST TRAIT: Knowledge
QuickScribe
Specialization
QuickScribe
Mastery
FleshScribe
Foundation
SPELLCAST TRAIT: Instinct
FleshScribe
Specialization
FleshScribe
Mastery
SigilScribe
The SigilScribe is one that observes the natural language of the universe and uses this language to write sigils with that cast spells for them, using nature as a vehicle to cast magic.
Domains
Codex + Arcana
Starting Evasion
11
Starting Hit Points
5
Class Items
- • An ancient map or the budding sampling of a magical plant.
SigilScribe’s Hope Feature
Observant Pupil : Spend 3 Hope to cast a spell card from any allies hand. If you have no allies with spell cards you may choose any spell card from your level in your domains.
Class Features
Sigil
pend 1 hope to inscribe a sigil no smaller than the palm of your hand in a location you touch. You can activate a sigil, when you do cast a spell as if you were the sigil, or if it is on a creature you cast the spell as if you were that creature on a successful spellcast roll of (20 - your level), after which it breaks. - A sigil is broken if it's folded, erased, destroyed or when a spell is cast from it. Meaning they cease to exist and no longer have any effect. After a long rest all unused and unbroken sigils fade and break. You can spend stress after a long rest to prevent a sigil from breaking at a rate of 1 stress per sigil kept
Natural Syphon
Whenever you fail with fear on a spellcast roll, clear a stress, if you cannot clear a stress place 1d4 on this space, when you succeed with hope on a spellcast roll that does damage you can add any number of these d4 to the damage. Clear all d4s at the end of the session.
SigilScribe Subclasses
Choose either the QuickScribe or FleshScribe subclass.
QuickScribe
Play this class if you wish to set up many magical traps and come up with clever strategies to beat your oponents
Spellcast Trait
Knowledge
Foundation Features
- Quick Etching Inscribe 2 sigils at the same time for 1 hope
- Reactive Sigil: When placing a sigil to work with the DM to give the sigil a reaction. If the spell requires a spellcast roll you roll it when you cast the sigil, but spend the resources for the spell eg. hope or stress when you form this sigil. If many of the same spell activate **very close** to each other you take the highest roll and highest damage of the many.
Specialization Feature
- Broadcast Etching: Inscribe 3 sigils for 1 hope and inscribe sigils without touching your target in surfaces you can see up to close range
- Feedback Loop: When activating a sigil, for every sigil with the same spell in very close range to it add a d6 to the damage of the spell and consume the other sigils breaking them. If the spell has an area of effect increase it by one step per 2 sigils up to very far range.
Mastery Feature
- Quicker Etching: Inscribe 4 sigils for 1 hope
- Multi Spell Casting: Once per session you can activate two sigils at once and cast one spell from two of them at the same time, spend the resources for one spell and roll only one spellcast roll, but cast it twice.
FleshScribe
Play the FlesScribe if you want to buff yourself and allies by morphing them into majestic beasts
Spellcast Trait
Instinct
Foundation Features
- Animal Sigil: Spend 1 hope and inscribe an animal sigil on a creature you can touch. You can have only 1 active Animal sigil at any given time, the animal sigil breaks when the target marks at least 2 hit points. You can reapply the animal sigil 1 time per creature per long rest spending the hope cost as usual.
Specialization Feature
- Enhanced Animal Sigil: Your animal Sigils gain their specialization trait and; The animal sigil can have 2 active instances at any given time, but each creature can only have 1 sigil active on them at any given time, takes at least 3 hit points to break and can be reapplied twice per creature per long rest.
Mastery Feature
- Perfected Animal Sigil: Your animal Sigils gain their mastery trait and; Your animal sigils fully transforms it's targets into the mystical beasts, up to 3 targets can have active animal sigils at once, animal sigils can be reapplied three times per creature per long rest, and the target must now mark 4 hit points before it breaks
Background Questions
Answer any of the following, or create your own.
- • How do you cast spells? do you use sigils for each spell or do you cast some spells without them?
- • What do your sigils look like? do you write your sigils down or do you inscribe them on surfaces with magic?
- • How did you learn to inscribe sigils? From observing the natural world or from a master?
Connections
Ask one of the following, or improvise.
- • What happened the first time I placed a sigil on you?
- • When has an observation I made changed the way you look upon a challenge?
- • What did I notice about you that surprised you?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.