Inquisitor
About this class
An Inquisitor is implored by their deity to right any wrongs that have been made against their divinity, using dark powers to follow out their commands.
Though some Paladins will seek out revenge in the name of their god, Inquisitors are given tasks that not even the most righteous believers would take on.
Domains
Blade
Starting stats
Hope feature
Class features
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Fight With Fear
When you Succeed with Fear on an attack roll, add additional damage to your damage roll equal to your unmarked Hope.
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By My Command
Your god gives you the strength to carry out their will. Once per rest when you would Fail with Fear, you may Spend a Hope to make it a Success with Fear.
Class items
- A scroll with commandments of your god
- or a reclaimed idol from a heretic
Character questions
Background prompts
Connection prompts
Subclass cards
Printable via header menu
Seeker
Foundation
SPELLCAST TRAIT: Agility
Hound of the Gods: Make a Spellcast Roll against an adversary you can sense. On a success, Spend a Hope to make the adversary your Command until you can no longer sense them. When you attack your Command, you add the value of your unmarked Hope to the attack roll. Any additional adversaries you make your Command costs additional Hope equal to each previous Command. If you Succeed with Fear, you can avoid Spending one Hope.
Godspeed: When making an Agility Roll to move beyond Close range towards an adversary, you have advantage.
Seeker
Specialization
Point Of Weakness: If you hit an adversary that is your Command by Succeeding with Fear, you can Spend a Hope to end the condition to double the damage from your Fight With Fear feature.
Seeker
Mastery
Vision of the Heritic: You gain a bonus to attack and damage rolls equal to your number of Commands. You also don't end your Commands when utilizing your Point of Weakness feature.
Slaughterer
Foundation
SPELLCAST TRAIT: Strength
By The Hands Of Divinity: If your result on the Fear die is a 12 for an attack roll, you gain a +1 bonus to your Proficiency for that attack.
Drown In Fear: If you Succeed with Hope on an attack roll, before the result, you may spend a Hope and switch the numbers on your Duality Dice. Take the new result.
Slaughterer
Specialization
Stretch Forth Thy Hand: Your By The Hands Of Divinity feature now applies to a Fear die result of 11 or 12 and gain a +2 bonus to Proficiency instead.
Slaughterer
Mastery
Dreadmongerer: When utilizing your Drown In Fear feature, you don't need to spend any Hope or can spend any amount of your Hope. For each Hope spent, you gain a +2 damage bonus to your damage roll.
Torturer
Foundation
SPELLCAST TRAIT: Finesse
Stay Still: Once per rest, after spotlighting and/or Fear is spent to remove a condition from an adversary, you may Spend a Hope to keep the condition on the adversary then put a token on your Bit By Bit feature. The spotlight and/or Fear is still spent.
Bit By Bit: Add a token to this card each time you; Make an adversary Mark at least one Hit Point, impose a Condition on an adversary, and/or force an adversary to Mark at least one Stress. When you make an attack or deal damage, you can spend any number of tokens to add +1 per token before the attack or damage roll.
Torturer
Specialization
Dreams of Suffering: After any rest, you always have a minimum number of tokens equal to your Spellcasting Trait for your Bit By Bit feature.
Torturer
Mastery
Divine Fetish: Your Stay Still feature is no longer once per rest. You can also spend 10 tokens from your Bit By Bit feature to Critically Succeed on an attack roll.
Inquisitor
An Inquisitor is implored by their deity to right any wrongs that have been made against their divinity, using dark powers to follow out their commands.
Though some Paladins will seek out revenge in the name of their god, Inquisitors are given tasks that not even the most righteous believers would take on.
Domains
Blade + Dread
Starting Evasion
11
Starting Hit Points
6
Class Items
- • A scroll with commandments of your god
- • or a reclaimed idol from a heretic
Inquisitor’s Hope Feature
Terror Reigns : Spend 3 Hope after succeeding with Hope. You may apply any "Success/Succeed with Fear" effects or features without generating a Fear or losing the spotlight.
Class Features
Fight With Fear
When you Succeed with Fear on an attack roll, add additional damage to your damage roll equal to your unmarked Hope.
By My Command
Your god gives you the strength to carry out their will. Once per rest when you would Fail with Fear, you may Spend a Hope to make it a Success with Fear.
Inquisitor Subclasses
Choose either the Seeker or Slaughterer subclass.
Seeker
Play The Seeker if you want to specialize in tracking down the target of your god.
Spellcast Trait
Agility
Foundation Features
Hound of the Gods: Make a Spellcast Roll against an adversary you can sense. On a success, Spend a Hope to make the adversary your Command until you can no longer sense them. When you attack your Command, you add the value of your unmarked Hope to the attack roll. Any additional adversaries you make your Command costs additional Hope equal to each previous Command. If you Succeed with Fear, you can avoid Spending one Hope.
Godspeed: When making an Agility Roll to move beyond Close range towards an adversary, you have advantage.
Specialization Feature
Point Of Weakness: If you hit an adversary that is your Command by Succeeding with Fear, you can Spend a Hope to end the condition to double the damage from your Fight With Fear feature.
Mastery Feature
Vision of the Heritic: You gain a bonus to attack and damage rolls equal to your number of Commands. You also don't end your Commands when utilizing your Point of Weakness feature.
Slaughterer
Play the Slaughterer if you want to brutalize those that have wronged your god.
Spellcast Trait
Strength
Foundation Features
By The Hands Of Divinity: If your result on the Fear die is a 12 for an attack roll, you gain a +1 bonus to your Proficiency for that attack.
Drown In Fear: If you Succeed with Hope on an attack roll, before the result, you may spend a Hope and switch the numbers on your Duality Dice. Take the new result.
Specialization Feature
Stretch Forth Thy Hand: Your By The Hands Of Divinity feature now applies to a Fear die result of 11 or 12 and gain a +2 bonus to Proficiency instead.
Mastery Feature
Dreadmongerer: When utilizing your Drown In Fear feature, you don't need to spend any Hope or can spend any amount of your Hope. For each Hope spent, you gain a +2 damage bonus to your damage roll.
Background Questions
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Connections
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