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Six Shooter

At a glance

Trait
Agility
Range
Close
Damage
d8+2
Burden
One-Handed
Tier
Tier 1
Weapon slot
Primary
Damage type: Physical

Weapon feature

Fanning
At the end of a rest, put 6 bullet counters on this card. Every time you attack, remove a counter. You may spend a Hope to remove two counters to add 2d8 to the damage roll, you may choose to repeat this till all tokens are gone. When there are no tokens on this card you are restrained until you roll a Finesse action roll (10) or mark 2 stress to reload this weapon.

About this weapon

The trusty six-shooter that you keep at your side. Watch your ammo, though! Can be tricky to reload.

Equipment

Six Shooter

One-Handed

Primary

The trusty six-shooter that you keep at your side.

Fanning
At the end of a rest, put 6 bullet counters on this card. Every time you attack, remove a counter. You may spend a Hope to remove two counters to add 2d8 to the damage roll, you may choose to repeat this till all tokens are gone. When there are no tokens on this card you are restrained until you roll a Finesse action roll (10) or mark 2 stress to reload this weapon.
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Card Backing

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