Skip to content

Duellist

Classes Designed by Elliot

About this class

As a Duellist, you are as slick at fighting with words as well as your weapon and just as quick at running away.

Domains

Core domain
Bone
Core domain
Grace

Starting stats

Evasion
11
Hit points
6

Hope feature

Parkour
Spend 3 Hope, then work with the GM to create a pathway to quickly be able to move around the area, such as a chandelier to swing on or a bookcase become ladder. You get advantage on rolls related to this pathway.

Class features

  • BOAST

    You can mark a Stress to gain advantage on an action roll. If you roll with Hope, you gain an additional Hope, but if you roll with Fear, the GM gains an additional Fear.

  • FLASH OF RIVALRY

    Spend a Hope to make a Presence roll against an adversary within far range, on a success they become your Rival until the end of the scene.
    Whenever a Rival targets a creature other than you, they roll with disadvantage. Whenever you or a Rival deal damage to the other, add a d6 to the damage. You can end any Rivalry at any time, otherwise they stop being your Rival when they deal or take major damage from or against you, an ally deals damage to them, or the scene ends.
    You can have rivals equal to your tier.

Class items

  • a weathered poster or someone else’s hankerchief

Character questions

Background prompts

  1. In a constantly changing and moving community, who was your only constant?
  2. What happened to make you swear revenge the last time your sworn rival bested you?
  3. What tale of yours do you love to retell, and what detail do you always leave out?

Connection prompts

  1. What move have you and I been practising but still not mastered yet?
  2. When we spar, do we practice with weapons or with words?
  3. What story about me have I made you swear never to tell but you tauntingly say you will?

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.