Duellist
About this class
As a Duellist, you are as slick at fighting with words as well as your weapon and just as quick at running away.
Included subclasses
Domains
Bone
Grace
Starting stats
Hope feature
Class features
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BOAST
You can mark a Stress to gain advantage on an action roll. If you roll with Hope, you gain an additional Hope, but if you roll with Fear, the GM gains an additional Fear.
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FLASH OF RIVALRY
Spend a Hope to make a Presence roll against an adversary within far range, on a success they become your Rival until the end of the scene.
Whenever a Rival targets a creature other than you, they roll with disadvantage. Whenever you or a Rival deal damage to the other, add a d6 to the damage. You can end any Rivalry at any time, otherwise they stop being your Rival when they deal or take major damage from or against you, an ally deals damage to them, or the scene ends.
You can have rivals equal to your tier.
Class items
- a weathered poster or someone else’s hankerchief
Character questions
Background prompts
- In a constantly changing and moving community, who was your only constant?
- What happened to make you swear revenge the last time your sworn rival bested you?
- What tale of yours do you love to retell, and what detail do you always leave out?
Connection prompts
- What move have you and I been practising but still not mastered yet?
- When we spar, do we practice with weapons or with words?
- What story about me have I made you swear never to tell but you tauntingly say you will?
Subclass cards
Printable via header menu
Swashbuckler
Foundation
SPELLCAST TRAIT: Presence
Roiling Braggart: Whenever you Boast, you can give the gm a Fear to increase the advantage dice to a d8.
A Tale to Tell: Described like you're retelling the tale later, tell how you manage to make a Rival vulnerable. They remain so until someone makes an attack against them.
Swashbuckler
Specialization
Deflective Dodge: Whenever an adversary makes an attack against you whilst you have another adversary in melee range, mark a Stress to redirect the attack to damage that adversary instead.
Swashbuckler
Mastery
A Worthy Opponent: You can have one Sworn Rival, this rivalry doesn't count towards your number of Rivals and doesn't end at the end of a scene. Twice per rest, whenever you make an action roll, as long as you can see your Sworn Rival you can Boast a roll for 2 Hope. Moreover, you are easily able to find out the location and recent activities of your Sworn Rival. You cannot have a new Sworn Rival without informing the previous.
Acrobat
Foundation
SPELLCAST TRAIT: Agility
Stunt Performer: Whenever you Boast an Agility roll, instead of adding the result of the advantage die to your total, add it to your Hope die instead.
Roll With the Punches: Once per long rest, whenever you fail an action roll. You can spend 2 Hope to make an Agility roll to quickly try and escape or hide, use a d20 for the Fear dice.
Acrobat
Specialization
Tumbler: You are immune to physical damage from falling or being thrown.
A Double Act: Once per Long Rest you may choose an ally. The cost to initiate a Tag Team Roll with that ally is reduced to 1 Hope.
Acrobat
Mastery
Steal the Spotlight: Once per rest, mark a Stress to start a dazzling display. During this display, all adversaries become your Rival. Place a d4 Dazzling Die on this card with the 4 value facing up. Whenever an adversary attacks you or deals damage to you, add the current Dazzling Die value to your Evasion and damage thresholds, immediately move up to Far range, and then decrease the Die value by one. Once the value reaches 0 or the scene ends, the display ends.
Duellist
As a Duellist, you are as slick at fighting with words as well as your weapon and just as quick at running away.
Domains
Bone + Grace
Starting Evasion
11
Starting Hit Points
6
Class Items
- • a weathered poster or someone else’s hankerchief
Duellist’s Hope Feature
Parkour : Spend 3 Hope, then work with the GM to create a pathway to quickly be able to move around the area, such as a chandelier to swing on or a bookcase become ladder. You get advantage on rolls related to this pathway.
Class Features
BOAST
You can mark a Stress to gain advantage on an action roll. If you roll with Hope, you gain an additional Hope, but if you roll with Fear, the GM gains an additional Fear.
FLASH OF RIVALRY
Spend a Hope to make a Presence roll against an adversary within far range, on a success they become your Rival until the end of the scene. Whenever a Rival targets a creature other than you, they roll with disadvantage. Whenever you or a Rival deal damage to the other, add a d6 to the damage. You can end any Rivalry at any time, otherwise they stop being your Rival when they deal or take major damage from or against you, an ally deals damage to them, or the scene ends. You can have rivals equal to your tier.
Duellist Subclasses
Choose either the Swashbuckler or Acrobat subclass.
Swashbuckler
Play the Swashbuckler if you want to outflash your rivals in a duel.
Spellcast Trait
Presence
Foundation Features
Roiling Braggart: Whenever you Boast, you can give the gm a Fear to increase the advantage dice to a d8.
A Tale to Tell: Described like you're retelling the tale later, tell how you manage to make a Rival vulnerable. They remain so until someone makes an attack against them.
Specialization Feature
Deflective Dodge: Whenever an adversary makes an attack against you whilst you have another adversary in melee range, mark a Stress to redirect the attack to damage that adversary instead.
Mastery Feature
A Worthy Opponent: You can have one Sworn Rival, this rivalry doesn't count towards your number of Rivals and doesn't end at the end of a scene. Twice per rest, whenever you make an action roll, as long as you can see your Sworn Rival you can Boast a roll for 2 Hope. Moreover, you are easily able to find out the location and recent activities of your Sworn Rival. You cannot have a new Sworn Rival without informing the previous.
Acrobat
Play the Acrobat if you want to easily escape those trying to chase you down.
Spellcast Trait
Agility
Foundation Features
Stunt Performer: Whenever you Boast an Agility roll, instead of adding the result of the advantage die to your total, add it to your Hope die instead.
Roll With the Punches: Once per long rest, whenever you fail an action roll. You can spend 2 Hope to make an Agility roll to quickly try and escape or hide, use a d20 for the Fear dice.
Specialization Feature
Tumbler: You are immune to physical damage from falling or being thrown.
A Double Act: Once per Long Rest you may choose an ally. The cost to initiate a Tag Team Roll with that ally is reduced to 1 Hope.
Mastery Feature
Steal the Spotlight: Once per rest, mark a Stress to start a dazzling display. During this display, all adversaries become your Rival. Place a d4 Dazzling Die on this card with the 4 value facing up. Whenever an adversary attacks you or deals damage to you, add the current Dazzling Die value to your Evasion and damage thresholds, immediately move up to Far range, and then decrease the Die value by one. Once the value reaches 0 or the scene ends, the display ends.
Background Questions
Answer any of the following, or create your own.
- • In a constantly changing and moving community, who was your only constant?
- • What happened to make you swear revenge the last time your sworn rival bested you?
- • What tale of yours do you love to retell, and what detail do you always leave out?
Connections
Ask one of the following, or improvise.
- • What move have you and I been practising but still not mastered yet?
- • When we spar, do we practice with weapons or with words?
- • What story about me have I made you swear never to tell but you tauntingly say you will?
Discussion
Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.