Seeker
Spell trait: AgilityPlay The Seeker if you want to specialize in tracking down the target of your god.
Hound of the Gods: Make a Spellcast Roll against an adversary you can sense. On a success, Spend a Hope to make the adversary your Command until you can no longer sense them. When you attack your Command, you add the value of your unmarked Hope to the attack roll. Any additional adversaries you make your Command costs additional Hope equal to each previous Command. If you Succeed with Fear, you can avoid Spending one Hope.
Godspeed: When making an Agility Roll to move beyond Close range towards an adversary, you have advantage.
Point Of Weakness: If you hit an adversary that is your Command by Succeeding with Fear, you can Spend a Hope to end the condition to double the damage from your Fight With Fear feature.
Vision of the Heritic: You gain a bonus to attack and damage rolls equal to your number of Commands. You also don't end your Commands when utilizing your Point of Weakness feature.
