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Mandate • Tribune

Subclasses Designed by simonm223

About these subclasses

This is a pack of subclasses for the Guardian intended for use with the Adventures in the Central Empire campaign setting

Designed for class

Guardian image
Core class
Guardian

Subclass details

Mandate

Bodyguards of the Dragon emperor, empowered with draconic might

Foundation
Tier 1

Commanding Presence: You have advantage on Presence checks involving commanding, instructing and threatening opponents.

Forbidding Aspect: As an action you may mark a stress to move an adversary to a location of your choice within long range.

Specialization
Tier 2

Aura of the Dragon: Spend a hope to activate this feature and put a countdown on this card set to 6. You and any ally within close range gains the ability to fly. Whenever you or any affected ally rolls with fear, count the timer down one. When the timer reaches 0 you and all affected allies settle to the ground at the closest safe landing place.

Resilience of the Dragon: Once per long rest you may spend two hope to gain resistance to magic damage. This expires when you initiate a long rest.

Mastery
Tier 3

Elemental Smite: Spend a hope. Your next attack can be magical or physical damage. Add d10+3 damage to the attack if you hit.

Tribune

Serve the common people and shelter them from harm

Foundation
Tier 1

Guardian of the People: when an adversary attacks and hits a creature within very close range of you, you can intercept the injury, taking the damage on their behalf. If the effect is an AoE effect that would hit both of you, you may choose to take this damage twice to make use of this feature. After you take damage via this feature you may spend a hope to immediately attack the adversary even if they would normally be out of range for your weapons.

Specialization
Tier 2

Aura of Solidarity: Once per rest, you can spend a hope to activate this feature. You, and every ally within very close range of you, gains a bonus to their evasion equal to your proficiency. This lasts until you initiate a rest or until you take severe damage.

Inspiring service: When you complete a long rest, put a number d4s on this card equal to your Presence (minimum 1). You may use any number of these dice to reduce damage taken by you or an ally within very close range. Clear any remaining dice when you take a long rest.

Mastery
Tier 3

Wall of Solidarity: You only need to spend 2 Hope instead of 3 to initiate a tag-team move. You may initiate a second tag-team move in a session but this will cost 4 Hope.

Printable cards

Foundation / Specialization / Mastery
Guardian

Mandate

Foundation

Commanding Presence: You have advantage on Presence checks involving commanding, instructing and threatening opponents.

Forbidding Aspect: As an action you may mark a stress to move an adversary to a location of your choice within long range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian

Mandate

Specialization

Aura of the Dragon: Spend a hope to activate this feature and put a countdown on this card set to 6. You and any ally within close range gains the ability to fly. Whenever you or any affected ally rolls with fear, count the timer down one. When the timer reaches 0 you and all affected allies settle to the ground at the closest safe landing place.

Resilience of the Dragon: Once per long rest you may spend two hope to gain resistance to magic damage. This expires when you initiate a long rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian

Mandate

Mastery

Elemental Smite: Spend a hope. Your next attack can be magical or physical damage. Add d10+3 damage to the attack if you hit.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian

Tribune

Foundation

Guardian of the People: when an adversary attacks and hits a creature within very close range of you, you can intercept the injury, taking the damage on their behalf. If the effect is an AoE effect that would hit both of you, you may choose to take this damage twice to make use of this feature. After you take damage via this feature you may spend a hope to immediately attack the adversary even if they would normally be out of range for your weapons.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian

Tribune

Specialization

Aura of Solidarity: Once per rest, you can spend a hope to activate this feature. You, and every ally within very close range of you, gains a bonus to their evasion equal to your proficiency. This lasts until you initiate a rest or until you take severe damage.

Inspiring service: When you complete a long rest, put a number d4s on this card equal to your Presence (minimum 1). You may use any number of these dice to reduce damage taken by you or an ally within very close range. Clear any remaining dice when you take a long rest.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Guardian

Tribune

Mastery

Wall of Solidarity: You only need to spend 2 Hope instead of 3 to initiate a tag-team move. You may initiate a second tag-team move in a session but this will cost 4 Hope.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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