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Imperial Lineage • Phoenix Soul

About these subclasses

A pack of subclasses for the sorcerer class intended for use in the Adventures in the Central Empire campaign setting. These subclasses are particularly significant to the setting as the empire is ruled by Imperial Lineage sorcerers. Every Emperor, barring three, was an Imperial Lineage sorcerer. The three exceptions were the First Emperor, a Phoenix Soul sorcerer, the warlord An’taax who was the last emperor of the first dynasty and had no sorcerous capabilities and Sima Han’der, the founder of the second dynasty and a Phoenix Soul sorcerer.

Designed for class

Sorcerer image
Core class
Sorcerer

Imperial Lineage

Spellcast Trait: Instinct

Scions of the Emperor with the blood of dragons in their veins

Foundation

Sword Dance: Weaving magic and swordwork,the Sorcerer may mark a stress in order to add their primary weapon damage to a spell attacks for the duration of a combat encounter. 

Specialization

Authority of the Ancestors: Once per rest the sorcerer may make a spellcast roll (DC12); on a success they may add their Instinct modifier to any action or reaction roll in addition to the expected modifier. If the roll is an Instinct roll they may add their Instinct modifier twice.

Mastery

Mastery of the Sword Dance: The sorcerer permanently adds their proficiency to their Evasion.

Blessing of the Thunder Dragon: After each long rest add a number of tokens to this card equal to your Instinct modifier (minimum 1). At any time you may spend one token to activate one of the following effects:

    • Thunderbolts and lightning: make an attack dealing d8 magic damage within very far range. This does count as a spell attack for the purposes of Sword Dance.
    • Cloud stepping: Gain the ability to fly. Set a countdown timer to 6. Each time you take an action or take a hit doing major or severe damage mark the timer down by 1 increment. When the countdown timer is removed you settle safely to the ground.
    • Blade fury: Immediately make a second attack against a different Adversary after hitting an adversary with the Sword Dance.

Phoenix Soul

Spellcast Trait: Instinct

Empowered with the essence of the phoenix, these sorcerers heal as they destroy, unify as they divide. They are the birth of dynasties and are greatly feared by the Empire.

Foundation

Flame of Life: Whenever you deal magic damage to an adversary you may spend a hope to heal 1 hp of damage to an ally within close range.

Specialization

Fires of Inspiration: Once per rest, as an action, you can give an inspiring speech to your allies to activate this ability. You and all allies within far range regain one hope, one stress and one HP.

Mastery

Flame Imperishable: Once per long rest when you make a death move you may choose to use the Flame Imperishable death move instead. You rise from the ground surrounded in a nimbus of fire. Regain 1 HP, 1 Stress and 1 Hope and then make a spellcast roll against all adversaries within close range. Deal d12+Instinct damage to all adversaries against whom the roll succeeds.

Printable cards

Foundation / Specialization / Mastery
Sorcerer

Imperial Lineage

Foundation

SPELLCAST TRAIT: Instinct

Sword Dance: Weaving magic and swordwork,the Sorcerer may mark a stress in order to add their primary weapon damage to a spell attacks for the duration of a combat encounter. 

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sorcerer

Imperial Lineage

Specialization

Authority of the Ancestors: Once per rest the sorcerer may make a spellcast roll (DC12); on a success they may add their Instinct modifier to any action or reaction roll in addition to the expected modifier. If the roll is an Instinct roll they may add their Instinct modifier twice.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sorcerer

Imperial Lineage

Mastery

Mastery of the Sword Dance: The sorcerer permanently adds their proficiency to their Evasion.

Blessing of the Thunder Dragon: After each long rest add a number of tokens to this card equal to your Instinct modifier (minimum 1). At any time you may spend one token to activate one of the following effects:

    • Thunderbolts and lightning: make an attack dealing d8 magic damage within very far range. This does count as a spell attack for the purposes of Sword Dance.
    • Cloud stepping: Gain the ability to fly. Set a countdown timer to 6. Each time you take an action or take a hit doing major or severe damage mark the timer down by 1 increment. When the countdown timer is removed you settle safely to the ground.
    • Blade fury: Immediately make a second attack against a different Adversary after hitting an adversary with the Sword Dance.
Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sorcerer

Phoenix Soul

Foundation

SPELLCAST TRAIT: Instinct

Flame of Life: Whenever you deal magic damage to an adversary you may spend a hope to heal 1 hp of damage to an ally within close range.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sorcerer

Phoenix Soul

Specialization

Fires of Inspiration: Once per rest, as an action, you can give an inspiring speech to your allies to activate this ability. You and all allies within far range regain one hope, one stress and one HP.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Sorcerer

Phoenix Soul

Mastery

Flame Imperishable: Once per long rest when you make a death move you may choose to use the Flame Imperishable death move instead. You rise from the ground surrounded in a nimbus of fire. Regain 1 HP, 1 Stress and 1 Hope and then make a spellcast roll against all adversaries within close range. Deal d12+Instinct damage to all adversaries against whom the roll succeeds.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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