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Spinosaurus (Adolescent)

Adversary overview

Formidable prehistoric hunter

The adolescent Spinosaurus is a fearsome hunter, seeking to tear apart its prey and become the dominant predator in this region.

Stat block

Tier
2
Type
Solo
Difficulty
15
HP
10
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
14
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 2d8+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Relentless (2)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Aquatic Camouflage

    While the Spinosaurus is submerged in water, its difficulty is increase by +3.

Actions

  • Bite
    stress 1

    Mark a stress to make a bite attack against a target within very close range. On a success, the target takes 2d10+4 damage and makes a Strength or Finesse reaction roll. On a failure, the target is restrained until the Spinosaurus takes major damage or until the target makes a successful Strength reaction roll. The Spinosaurus cannot make a bite attack until it discards the current target. On subsequent turns, the Spinosaurus may continue to thrash the restrained target for additional 2d10+4 damage without marking a stress.

  • Tail Strike
    stress 1

    Mark a stress to make an attack against all targets within very close range. Targets that are hit take 2d10+4 damage and a knocked back to close range.

  • Aquatic Strike
    fear 1

    If the Spinosaurus is submerged in water, spend a fear to move to any target within close range (including in the air) by making an unsuspecting strike. On a successful hit, the target takes 2d8+4 damage and becomes vulnerable until their next roll with hope.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

Motives & tactics

Hunt Survive

Experiences

  • Aquatic Hunter +2
  • Prehistoric Instincts +2

Spinosaurus (Adolescent)

Tier 2 solo

Formidable prehistoric hunter

Motives & Tactics: Hunt, Survive

Difficulty: 15 | Thresholds: 14/26 | HP: 10 | Stress: 5

ATK: +4 | Claws: Melee | 2d8+4 Physical

Experience: Aquatic Hunter +2, Prehistoric Instincts +2

HP:

STRESS:

Features

Relentless (2) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Aquatic Camouflage - Passive: While the Spinosaurus is submerged in water, its difficulty is increase by +3.
Bite - Action: Mark a stress to make a bite attack against a target within very close range. On a success, the target takes 2d10+4 damage and makes a Strength or Finesse reaction roll. On a failure, the target is restrained until the Spinosaurus takes major damage or until the target makes a successful Strength reaction roll. The Spinosaurus cannot make a bite attack until it discards the current target. On subsequent turns, the Spinosaurus may continue to thrash the restrained target for additional 2d10+4 damage without marking a stress.
Tail Strike - Action: Mark a stress to make an attack against all targets within very close range. Targets that are hit take 2d10+4 damage and a knocked back to close range.
Aquatic Strike - Action: If the Spinosaurus is submerged in water, spend a fear to move to any target within close range (including in the air) by making an unsuspecting strike. On a successful hit, the target takes 2d8+4 damage and becomes vulnerable until their next roll with hope.

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