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Death House

Environments Designed by IamWJC • Art by Mike Schley

At a glance

Tier
1
Type
Traversal
Difficulty
11
Impulses
Trap Haunt

Environment overview

Living, malicious house. Won't let party leave until they face the Shambling Mound.

Potential adversaries

Animated Armor Flesh Mound Broom of Animated Attack Grick Shadow Boneless Spectral Guardians

Features

Passives

passive
  • Living House

    External doors lock, windows sealed.

    Questions
    • How do you feel being trapped inside this manor?

Actions

action
  • Animated Armor

    Spend 1 Fear to animate as Tier 1 minions.

    Questions
    • Why are there so many suits of armor around?
  • Scythes

    Spend 1 Fear to trigger blade traps. PCs must make an Agility Reaction Role. On a failure, they take 2d10 damage.

Reactions

reaction
  • Escape Death House!

    After killing the Flesh Mound, when the players meet the 13 apparitions in Area 23, if they don't move fast enough, Spend a Fear to start a countdown. Each player must make 3 successful Agility Reaction Rolls to escape Death House. Each failure causes them to mark 1 Hit Point (can be reduced with Armor).

    Players who help another player (by carrying them, or pulling them along), may make the rolls for both PCs, but must make their rolls at disadvantage, and both players mark the 1 Hit Point on a failure

About this environment

Scale down the Tier 2 adversaries to Tier 1.
For the Flesh Mound, use a Shambling Zombie.
For the Shadows, use the Forest Wraiths from the Sablewood Messengers.
For Gustav’s Ghost, use a Chaos Skull scaled down to Tier 1.

Death House

Tier 1 Traversal

Living, malicious house. Won't let party leave until they face the Shambling Mound.

Impulses: Trap, Haunt

Difficulty: 11

Potential Adversaries: Animated Armor, Flesh Mound, Broom of Animated Attack, Grick, Shadow, Boneless, Spectral Guardians

Features

Living House - Passive: External doors lock, windows sealed.

  1. How do you feel being trapped inside this manor?

Animated Armor - Action: Spend 1 Fear to animate as Tier 1 minions.

  1. Why are there so many suits of armor around?

Scythes - Action: Spend 1 Fear to trigger blade traps. PCs must make an Agility Reaction Role. On a failure, they take 2d10 damage.

Escape Death House! - Reaction: After killing the Flesh Mound, when the players meet the 13 apparitions in Area 23, if they don't move fast enough, Spend a Fear to start a countdown. Each player must make 3 successful Agility Reaction Rolls to escape Death House. Each failure causes them to mark 1 Hit Point (can be reduced with Armor).

Players who help another player (by carrying them, or pulling them along), may make the rolls for both PCs, but must make their rolls at disadvantage, and both players mark the 1 Hit Point on a failure

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.