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Lesser Animal Demon

Adversary overview

Animal-like denizen of the void

Not quite a beast and not quite a demon, animal demons arise in the Void in response to the emotions of animals who feel pain at human hands. Most animal demons take the form of a humanoid hybrid animal, blending human and animal features in ways that vary from the beautiful to the obscene. Generally animal demons assume the form of pests, predators or domesticated animals – creatures who have a lot of contact with, and reason to be aggrieved by, humanoids. These creatures generally embrace whatever passions humanoids would think of them. Fox demons are sly and conniving; pig demons are gluttons. Animal demons are some of the most human of demonkind and are among those most likely to seek redemption.

Stat block

Tier
1
Type
Solo
Difficulty
13
HP
7
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
7
Major Damage — Mark 2 HP Major
Mark 2 HP
15
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Tooth and claw
Range: Melee
Damage: 1d8+6
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless (X)

    This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.

  • Human-like mimicry

    Animal demons can speak humanoid language in whatever form they take. If an animal demon is trying to conceal its demonic nature characters must make a test against the demon's difficulty to determine their demonic nature.

Actions

Reactions

  • Feral Mobility
    stress 1

    The demon may move to any location within very far range without making an agility roll.

Motives & tactics

Devour Defile Plunder Smash

Experiences

  • Feral origin +2
  • Hunt to feast +2

Lesser Animal Demon

Tier 1 solo

Animal-like denizen of the void

Motives & Tactics: Devour, Defile, Plunder, Smash

Difficulty: 13 | Thresholds: 7/15 | HP: 7 | Stress: 3

ATK: +3 | Tooth and claw: Melee | 1d8+6 Physical

Experience: Feral origin +2, Hunt to feast +2

HP:

STRESS:

Features

Relentless (X) - Passive: This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Feral Mobility - Reaction: The demon may move to any location within very far range without making an agility roll.
Human-like mimicry - Passive: Animal demons can speak humanoid language in whatever form they take. If an animal demon is trying to conceal its demonic nature characters must make a test against the demon's difficulty to determine their demonic nature.

Discussion

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