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Haven Siege-Breaker

Adversary overview

A hulking iron and steel construct utilized by Haven's industrial war machine.

A heavily armored, metallic construct with a silver-grey chassis and bronze accents on its shoulders, wrists, and knees. It features thick, flared leg armor, a dark, horned helmet, and wields a tall, mechanical spear or halberd in its right hand.

Stat block

Tier
2
Type
Standard
Difficulty
16
HP
6
Stress
3
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Heavy Halberd
Range: Melee
Damage: 2d10+4
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Furnace Powered
    stress 1

    Make a sweeping attack against all enemies in Melee range. All targets in Melee range must make a difficulty 15 Finesse Roll. On a failure, deal 3d8+2 physical damage and push targets to Very Close range.

  • Haven's Wall
    fear 2

    Spend 2 Fear: Increase Difficulty to 19 until the next turn, this creature may not move or take reactions if choosing this action.

Reactions

  • Iron Plating
    stress 1

    When taking physical damage, reduce incoming damage by 5.

Motives & tactics

Batter down fortifications Break enemy lines Execute programming.

Experiences

Haven Siege-Breaker

Tier 2 standard

A hulking iron and steel construct utilized by Haven's industrial war machine.

Motives & Tactics: Batter down fortifications, Break enemy lines, Execute programming.

Difficulty: 16 | Thresholds: 20/35 | HP: 6 | Stress: 3

ATK: +2 | Heavy Halberd: Melee | 2d10+4 Physical

Experience: —

HP:

STRESS:

Features

Furnace Powered - Action: Make a sweeping attack against all enemies in Melee range. All targets in Melee range must make a difficulty 15 Finesse Roll. On a failure, deal 3d8+2 physical damage and push targets to Very Close range.
Iron Plating - Reaction: When taking physical damage, reduce incoming damage by 5.
Haven's Wall - Action: Spend 2 Fear: Increase Difficulty to 19 until the next turn, this creature may not move or take reactions if choosing this action.

Discussion

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