Haven Oculus
A hovering magical construct created under the direction of Archmage Phylax.
Motives & Tactics: Provide magical artillery, Track targets, Burn the Sablewood.
A hovering magical construct created under the direction of Archmage Phylax.
A tall, hovering golden-bronze entity with a long, elegant neck and a head dominated by a single, large blue eye or gem. Pale blue, translucent fabric drapes elegantly from its waist and lower arms.
The Warden emits a piercing, magical hum. One target within Close range must make a Difficulty 14 Instinct roll. On a failure, they mark 2 Stress and are Deafened until the end of their next turn.
Mark 2 Stress to deal 6d4+4 magical damage to up to 3 targets at Far range.
Spend 3 Fear: Channeling a fraction of the corrupted, forced-growth magic of the stolen Reaping Eye, the Warden locks onto a single target within Far range. The target takes 8d6+4 magical damage and is Vulnerable (When a creature is Vulnerable, all rolls targeting them have advantage.) until an ally spends an action to help them clear it, or the encounter ends
Mark a stress: When a target moves into Melee range, mark a Stress to push them to Very Close range and deal 1d8 magical damage.
Tier 2 standard
A hovering magical construct created under the direction of Archmage Phylax.
Motives & Tactics: Provide magical artillery, Track targets, Burn the Sablewood.
Difficulty: 15 | Thresholds: 18/27 | HP: 4 | Stress: 5
ATK: +4 | Searing Beam: Far | 4d6+4 Magical
Experience: —
HP:
STRESS:
A hovering magical construct created under the direction of Archmage Phylax.
Motives & Tactics: Provide magical artillery, Track targets, Burn the Sablewood.
A tall, hovering golden-bronze entity with a long, elegant neck and a head dominated by a single, large blue eye or gem. Pale blue, translucent fabric drapes elegantly from its waist and lower arms.
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No subclasses available.
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