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Corrupt Monk Great

Adversary overview

A supernal martial artist

The Rivers and Lakes are full of stories of heroic temple guardians who went out into the world and protected the innocent. But for every heroic monk there is one who fell into cruelty and vice. These monks present in many ways. Some might be lusty or avaricious. They may be hard-drinking or they may have arrived at perverted versions of the Creeds

Stat block

Tier
4
Type
Solo
Difficulty
20
HP
11
Stress
7
Attack mod
+9
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
35
Major Damage — Mark 2 HP Major
Mark 2 HP
65
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Signature technique
Range: Very Close
Damage: 4d8+12
Attack Mod: +9
Damage Type: Physical

Features

Passives

  • Relentless (3)

    This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.

Actions

  • Flurry of blows
    stress 1

    Mark a stress to attack each creature within close range.

Reactions

  • Momentum

    When this adversary makes a successful attack against a PC, you gain a Fear.

  • Dart escape
    stress 1

    When attacked, mark a stress to move to far range and to target a point within far range. Every creature within close range of that point must make an agility check or take 4d8 damage.

Motives & tactics

Perfection Influence Satisfy appetites Crush enemies Get stronger

Experiences

  • Calm in battle +4
  • Sharp senses +3
  • Skillful diplomat +3

Corrupt Monk Great

Tier 4 solo

A supernal martial artist

Motives & Tactics: Perfection, Influence, Satisfy appetites, Crush enemies, Get stronger

Difficulty: 20 | Thresholds: 35/65 | HP: 11 | Stress: 7

ATK: +9 | Signature technique: Very Close | 4d8+12 Physical

Experience: Calm in battle +4, Sharp senses +3, Skillful diplomat +3

HP:

STRESS:

Features

Relentless (3) - Passive: This adversary can be spotlighted up to 3 times per GM turn. Spend Fear as usual to spotlight them.
Momentum - Reaction: When this adversary makes a successful attack against a PC, you gain a Fear.
Flurry of blows - Action: Mark a stress to attack each creature within close range.
Dart escape - Reaction: When attacked, mark a stress to move to far range and to target a point within far range. Every creature within close range of that point must make an agility check or take 4d8 damage.

Discussion

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