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Wither-Crazed Fungril

Adversary overview

These mutated, bipedal Fungril are consumed by a ravenous hunger. Whether sporting heavy caps, porous web-skirts, or lumpy, spore-choked bodies, they move with a terrifying, jerky speed.

Stat block

Tier
2
Type
Standard
Difficulty
16
HP
5
Stress
4
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
15
Major Damage — Mark 2 HP Major
Mark 2 HP
22
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Rending Claws
Range: Melee
Damage: 3d10+4
Attack Mod: +4
Damage Type: Physical

Features

Passives

  • Fungal Network

    If there is another Wither-Crazed Fungril within Very Close range of their target, their attacks gain Advantage.

Actions

  • Sapping Bite
    stress 1

    Mark 1 Stress to make a vicious bite attack against a target in Melee. On a hit, deal 3d8+4 physical damage and the Fungril immediately heals 1 HP from consuming the target's flesh or magic.

  • Hallucinogenic Haze
    fear 1

    Spend 1 Fear - One Fungril violently shakes its cap, releasing a dense cloud of yellow spores. One player in Close range must succeed on a Difficulty 16 Instinct roll. On a failure, they are disoriented, immediately mark 1 Stress, and gain the Vulnerable condition.

  • Frenzied Swarm
    fear 2

    Spend 2 Fear - The Witherwild drives them into a manic overdrive. Every Wither-Crazed Fungril on the battlefield may immediately move up to Very Close range and make a free melee attack against a target of the GM's choice.

Reactions

  • Spore Burst
    stress 1

    When struck by a melee attack, mark 1 Stress to release a cloud of acidic spores. The attacker takes 3d6 magical damage.

Motives & tactics

Overwhelm prey Consume raw magic Spread the Witherwild rot.

Experiences

Wither-Crazed Fungril

Tier 2 standard

These mutated, bipedal Fungril are consumed by a ravenous hunger. Whether sporting heavy caps, porous web-skirts, or lumpy, spore-choked bodies, they move with a terrifying, jerky speed.

Motives & Tactics: Overwhelm prey, Consume raw magic, Spread the Witherwild rot.

Difficulty: 16 | Thresholds: 15/22 | HP: 5 | Stress: 4

ATK: +4 | Rending Claws: Melee | 3d10+4 Physical

Experience: —

HP:

STRESS:

Features

Fungal Network - Passive: If there is another Wither-Crazed Fungril within Very Close range of their target, their attacks gain Advantage.
Sapping Bite - Action: Mark 1 Stress to make a vicious bite attack against a target in Melee. On a hit, deal 3d8+4 physical damage and the Fungril immediately heals 1 HP from consuming the target's flesh or magic.
Spore Burst - Reaction: When struck by a melee attack, mark 1 Stress to release a cloud of acidic spores. The attacker takes 3d6 magical damage.
Hallucinogenic Haze - Action: Spend 1 Fear - One Fungril violently shakes its cap, releasing a dense cloud of yellow spores. One player in Close range must succeed on a Difficulty 16 Instinct roll. On a failure, they are disoriented, immediately mark 1 Stress, and gain the Vulnerable condition.
Frenzied Swarm - Action: Spend 2 Fear - The Witherwild drives them into a manic overdrive. Every Wither-Crazed Fungril on the battlefield may immediately move up to Very Close range and make a free melee attack against a target of the GM's choice.

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