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Dao

Adversaries Designed by Alex Vu

Adversary overview

A cunning Djinn that hails from earthen element origins.

Rather than die fighting the Dao will often try to run away or bargain for its life. Yet they cannot be trusted and will betray a person in a heart beat. They are often used as guardians and wardens as their egotistical nature makes them prime targets into being tricked or trapped.

Stat block

Tier
3
Type
Solo
Difficulty
17
HP
7
Stress
5
Attack mod
0
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
20
Major Damage — Mark 2 HP Major
Mark 2 HP
35
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Dao Staff
Range: Melee
Damage: 4d8+4
Attack Mod: 0
Damage Type: Magical

Features

Passives

  • Earth Glide

    The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.

Actions

  • Invisibility

    Once per scene can become invisible. Can spend a fear to use this as a reaction to damage

  • Move Earth

    Spend 1 fear per creature affected. Creatures are entangled by the earth, making an agility check to dodge out of the way. Any creature that fails their roll are vulnerable and take 1 hit from the Genie's Dao.

    Alternatively this skill can be used to slam one PC for 4d12+10 damage

  • Elemental Surge

    Once per scene the Genie can summon an elemental surge which spawns 6 Elemental Sparks or 1 Greater Earth Elemental.

Reactions

Motives & tactics

Greedy Trickster Egotistical

Experiences

  • Shrewd Negotiator +0

Dao

Tier 3 solo

A cunning Djinn that hails from earthen element origins.

Motives & Tactics: Greedy, Trickster, Egotistical

Difficulty: 17 | Thresholds: 20 / 35 | HP: 7 | Stress: 5

ATK: 0 | Dao Staff: Melee | 4d8+4 Magical

Experience: Shrewd Negotiator +0

HP:

Stress:

Features

Earth Glide – Passive: The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.

Invisibility – Action: Once per scene can become invisible. Can spend a fear to use this as a reaction to damage

Move Earth – Action: Spend 1 fear per creature affected. Creatures are entangled by the earth, making an agility check to dodge out of the way. Any creature that fails their roll are vulnerable and take 1 hit from the Genie's Dao. Alternatively this skill can be used to slam one PC for 4d12+10 damage

Elemental Surge – Action: Once per scene the Genie can summon an elemental surge which spawns 6 Elemental Sparks or 1 Greater Earth Elemental.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.