Dao
A cunning Djinn that hails from earthen element origins.
Motives & Tactics: Greedy, Trickster, Egotistical
A cunning Djinn that hails from earthen element origins.
Rather than die fighting the Dao will often try to run away or bargain for its life. Yet they cannot be trusted and will betray a person in a heart beat. They are often used as guardians and wardens as their egotistical nature makes them prime targets into being tricked or trapped.
The dao can burrow through nonmagical, unworked earth and stone. While doing so, the dao doesn't disturb the material it moves through.
Once per scene can become invisible. Can spend a fear to use this as a reaction to damage
Spend 1 fear per creature affected. Creatures are entangled by the earth, making an agility check to dodge out of the way. Any creature that fails their roll are vulnerable and take 1 hit from the Genie's Dao.
Alternatively this skill can be used to slam one PC for 4d12+10 damage
Once per scene the Genie can summon an elemental surge which spawns 6 Elemental Sparks or 1 Greater Earth Elemental.
Tier 3 solo
A cunning Djinn that hails from earthen element origins.
Motives & Tactics: Greedy, Trickster, Egotistical
Difficulty: 17 | Thresholds: 20/35 | HP: 7 | Stress: 5
ATK: 0 | Dao Staff: Melee | 4d8+4 Magical
Experience: Shrewd Negotiator +0
HP:
STRESS:
A cunning Djinn that hails from earthen element origins.
Motives & Tactics: Greedy, Trickster, Egotistical
Rather than die fighting the Dao will often try to run away or bargain for its life. Yet they cannot be trusted and will betray a person in a heart beat. They are often used as guardians and wardens as their egotistical nature makes them prime targets into being tricked or trapped.
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No subclasses available.
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