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Holy Executioner • Divine Speaker

Subclasses Designed by Alexandra Ford

About these subclasses

Subclasses for the Inquisitor. Holy Executioner art by Ario-man. Divine Speaker art by Akin Kaliberda.

Designed for class

Inquisitor
Homebrew class
Inquisitor

Subclass details

Holy Executioner

Holy Executioner

Spell trait: Finesse

Bring divine justice through brutal death

Foundation
Tier 1

Burn the Unholy: When you deal damage to a Heretic with an attack, mark a Stress to deal extra damage equal to the result of your Hope die.

Hunt the Unholy: You always know your distance and direction from your current Heretic.

Specialization
Tier 2

No Mercy: When you deal severe damage to a Heretic, they mark an additional Hit Point.

Divine Mandate: Once per rest, when you defeat an adversary, spend a Hope to clear a Stress.

Mastery
Tier 3

Execute: When you succeed on an attack against a Heretic, you may mark any number of Stress to have them mark that many Hit Points, they then cease being a Heretic.

Divine Speaker

Divine Speaker

Spell trait: Presence

Serve your church with fervor and piety.

Foundation
Tier 1

Word of Recovery: Once per rest, spend a Hope to have you and each Ally in Far range clear a Hit Point.

Specialization
Tier 2

Lead the Flock: You and those resting with you clear an additional Hit Point, Stress, or Armor slot when using a short rest move to do so.

Words of Truth: Creatures never mistake statements you make in truth as lies. You have advantage on non-attack Presence rolls against those of your religion.

Mastery
Tier 3

Form of the Divine: Once per session, mark a stress to gain the following benefits.

  • When you would mark one or more hit points, you may mark that much stress instead.

  • Attacks you make deal an extra 2d12 magic damage.

  • Whenever you gain one or more Hope, an ally within Close range also gains a Hope.

After making an action roll, you must spend a Hope or the feature ends immediately. The feature also ends at the end of a scene.

Printable cards

Foundation / Specialization / Mastery
Holy Executioner
Inquisitor

Holy Executioner

Foundation

SPELLCAST TRAIT: Finesse

Burn the Unholy: When you deal damage to a Heretic with an attack, mark a Stress to deal extra damage equal to the result of your Hope die.

Hunt the Unholy: You always know your distance and direction from your current Heretic.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Holy Executioner
Inquisitor

Holy Executioner

Specialization

No Mercy: When you deal severe damage to a Heretic, they mark an additional Hit Point.

Divine Mandate: Once per rest, when you defeat an adversary, spend a Hope to clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Holy Executioner
Inquisitor

Holy Executioner

Mastery

Execute: When you succeed on an attack against a Heretic, you may mark any number of Stress to have them mark that many Hit Points, they then cease being a Heretic.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Divine Speaker
Inquisitor

Divine Speaker

Foundation

SPELLCAST TRAIT: Presence

Word of Recovery: Once per rest, spend a Hope to have you and each Ally in Far range clear a Hit Point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Divine Speaker
Inquisitor

Divine Speaker

Specialization

Lead the Flock: You and those resting with you clear an additional Hit Point, Stress, or Armor slot when using a short rest move to do so.

Words of Truth: Creatures never mistake statements you make in truth as lies. You have advantage on non-attack Presence rolls against those of your religion.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Divine Speaker
Inquisitor

Divine Speaker

Mastery

Form of the Divine: Once per session, mark a stress to gain the following benefits.

  • When you would mark one or more hit points, you may mark that much stress instead.

  • Attacks you make deal an extra 2d12 magic damage.

  • Whenever you gain one or more Hope, an ally within Close range also gains a Hope.

After making an action roll, you must spend a Hope or the feature ends immediately. The feature also ends at the end of a scene.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

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