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Inquisitor

Classes Designed by Zenlos The Traveler • Art by Ale Gubani

About this class

All throughout time and history, mortals have believed in entities that call themselves gods. They build edifices to their greatness, form churches and kingdoms in their name, bind themselves to arcane rules to beseech their eternal favor, and burn cities over their will, imagined or otherwise. You are the one who enforces the rules of one of these Gods, you are the one whose words can burn kingdoms, you are the one who makes men nothing before your God.

Domains

Core domain
Midnight
Core domain
Splendor

Starting stats

Evasion
10
Hit points
6

Hope feature

Pray Before God
Spend 3 Hope to use Heretic Brand without marking a Stress, in addition to its useful effects, the target becomes temporarily Restrained.

Class features

  • Heretic Brand

    When you deal damage to an adversary, you may spend a Stress to mark them as a Heretic. Whenever someone would make an attack against a Heretic, they may spend a Hope to make their Hope Die a D20 for that attack. A creature remains a Heretic until they die or you use this feature again.

  • Divine Truth

    You have advantage on rolls to determine if something is false, misleading, or heretical in nature. You automatically know if a creature is telling a direct lie to you unless they mark Stress equal to your Tier.

Class items

  • A symbol of your God
  • A book describing the laws of your God.

Character questions

Background prompts

  1. How did you come to serve your God?
  2. What rule of your God that not many follow is most important to you? Why?
  3. What secret doubts about your God squirm in the back of your mind?

Connection prompts

  1. Strictly speaking, you are a heretic, why do I allow myself to work with you?
  2. Why has service to my God become tempting for you recently?
  3. What part of my faith do you find particularly off-putting.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.