Skip to content

Holy Executioner • Divine Speaker

About these subclasses

Subclasses for the Inquisitor. Holy Executioner art by Ario-man. Divine Speaker art by Akin Kaliberda.

Designed for class

Inquisitor
Homebrew class
Inquisitor
Holy Executioner

Holy Executioner

Spellcast Trait: Finesse

Bring divine justice through brutal death

Foundation

Burn the Unholy: When you deal damage to a Heretic with an attack, mark a Stress to deal extra damage equal to the result of your Hope die.

Hunt the Unholy: You always know your distance and direction from your current Heretic.

Specialization

No Mercy: When you deal severe damage to a Heretic, they mark an additional Hit Point.

Divine Mandate: Once per rest, when you defeat an adversary, spend a Hope to clear a Stress.

Mastery

Execute: When you succeed on an attack against a Heretic, you may mark any number of Stress to have them mark that many Hit Points, they then cease being a Heretic.

Divine Speaker

Divine Speaker

Spellcast Trait: Presence

Serve your church with fervor and piety.

Foundation

Word of Recovery: Once per rest, spend a Hope to have you and each Ally in Close range clear a Hit Point.

Specialization

Lead the Flock: You and those resting with you clear an additional Hit Point, Stress, or Armor slot when using a short rest move to do so.

Words of Truth: Creatures never mistake statements you make in truth as lies. You have advantage on non-attack Presence rolls against those of your religion.

Mastery

Form of the Divine: Once per session, you may enter a divine form, gaining the following

  • When you would mark one or more hit points, you may mark that much stress instead.

  • Attacks you make deal an extra 2d12 magic damage.

  • Whenever you gain one or more Hope, an ally within Close range also gains a Hope.

After making an action roll, you must spend a Hope or the feature ends immediately. The feature also ends at the end of a scene or when you mark your last Hit Point or Stress.

Printable cards

Foundation / Specialization / Mastery
Midnight domain icon Splendor domain icon
Holy Executioner
Inquisitor

Holy Executioner

Foundation

SPELLCAST TRAIT: Finesse

Burn the Unholy: When you deal damage to a Heretic with an attack, mark a Stress to deal extra damage equal to the result of your Hope die.

Hunt the Unholy: You always know your distance and direction from your current Heretic.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Holy Executioner
Inquisitor

Holy Executioner

Specialization

No Mercy: When you deal severe damage to a Heretic, they mark an additional Hit Point.

Divine Mandate: Once per rest, when you defeat an adversary, spend a Hope to clear a Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Holy Executioner
Inquisitor

Holy Executioner

Mastery

Execute: When you succeed on an attack against a Heretic, you may mark any number of Stress to have them mark that many Hit Points, they then cease being a Heretic.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Divine Speaker
Inquisitor

Divine Speaker

Foundation

SPELLCAST TRAIT: Presence

Word of Recovery: Once per rest, spend a Hope to have you and each Ally in Close range clear a Hit Point.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Divine Speaker
Inquisitor

Divine Speaker

Specialization

Lead the Flock: You and those resting with you clear an additional Hit Point, Stress, or Armor slot when using a short rest move to do so.

Words of Truth: Creatures never mistake statements you make in truth as lies. You have advantage on non-attack Presence rolls against those of your religion.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
Midnight domain icon Splendor domain icon
Divine Speaker
Inquisitor

Divine Speaker

Mastery

Form of the Divine: Once per session, you may enter a divine form, gaining the following

  • When you would mark one or more hit points, you may mark that much stress instead.

  • Attacks you make deal an extra 2d12 magic damage.

  • Whenever you gain one or more Hope, an ally within Close range also gains a Hope.

After making an action roll, you must spend a Hope or the feature ends immediately. The feature also ends at the end of a scene or when you mark your last Hit Point or Stress.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.