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Ivysaur ((No. 2) Grass/Poison)

Adversaries Designed by Shield's Rest

Adversary overview

a small, quadrupedal amphibian Pokémon that has blue-green skin with darker patches and leaves unfolded from pod. It has red eyes with white pupils, pointed ears, and a short, blunt snout

Evolves at level 4.

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
2
Type
Standard
Difficulty
9
HP
4
Stress
4
Attack mod
+2
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
10
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Vine Whip
Range: Very Close
Damage: 2d6+4 Grass Type Damage
Attack Mod: +2
Damage Type: Physical

Features

Passives

Actions

  • Growl
    fear 1

    Spend a Fear to target a Pokémon in Close range. The target has disadvantage on the next attack roll.

  • Growth
    fear 1

    Once per session, you may Spend a Fear to increase this Pokémon's damage by 1d6 for the encounter.

  • Leech Seed
    fear 1

    Spend a Fear to temporarily leech Stress from a target within Close range. After the target resolves their action, 1 Stress is drained from them and you clear 1 Stress. This does not work against Grass Type Pokémon.

Reactions

Motives & tactics

Protect Help Restrain Condition

Experiences

Ivysaur ((No. 2) Grass/Poison)

Tier 2 standard

a small, quadrupedal amphibian Pokémon that has blue-green skin with darker patches and leaves unfolded from pod. It has red eyes with white pupils, pointed ears, and a short, blunt snout

Motives & Tactics: Protect, Help, Restrain, Condition

Difficulty: 9 | Thresholds: 10 / 20 | HP: 4 | Stress: 4

ATK: +2 | Vine Whip: Very Close | 2d6+4 Grass Type Damage Physical

Experience:

HP:

Stress:

Features

Growl – Action: Spend a Fear to target a Pokémon in Close range. The target has disadvantage on the next attack roll.

Growth – Action: Once per session, you may Spend a Fear to increase this Pokémon's damage by 1d6 for the encounter.

Leech Seed – Action: Spend a Fear to temporarily leech Stress from a target within Close range. After the target resolves their action, 1 Stress is drained from them and you clear 1 Stress. This does not work against Grass Type Pokémon.

Discussion

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