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Venasaur ((No. 3) Grass/Poison)

Adversary overview

a large, quadrupedal amphibian Pokémon that has blue-green skin with darker patches and leaves unfolded from pod. It has red eyes with white pupils, pointed ears, and a short, blunt snout

When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.

Stat block

Tier
3
Type
Bruiser
Difficulty
12
HP
6
Stress
5
Attack mod
+4
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
13
Major Damage — Mark 2 HP Major
Mark 2 HP
26
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Vine Whip
Range: Very Close
Damage: 3d6+6 Grass Type Damage
Attack Mod: +4
Damage Type: Physical

Features

Passives

Actions

  • Leech Seed
    fear 1

    Spend a Fear to temporarily leech Stress from a target within Close range. After the target resolves their action, 1 Stress is drained from them and you clear 1 Stress. This does not work against Grass Type Pokémon.

  • Growth
    fear 1

    Once per session, you may Spend a Fear to increase this Pokémon's damage by 1d6 for the encounter.

  • Sleep Powder

    Select a point within Close range. Make an Attack Roll against all creatures within Very Close Range of that point. Any you succeed against temporarily fall asleep and are considered restrained and vulnerable.

  • Poison Powder
    fear 1

    Spend a Fear to choose a point within Close range to scatter poisonous partials. When you do, all creatures within Very Close range of that point must make a Reaction Roll (12). On a failure, they gain the poisoned condition. A poisoned target can only clear the condition by antidote or domain deck card that can clear the poison condition.

Reactions

Motives & tactics

Protect Help Restrain Condition

Experiences

Venasaur ((No. 3) Grass/Poison)

Tier 3 bruiser

a large, quadrupedal amphibian Pokémon that has blue-green skin with darker patches and leaves unfolded from pod. It has red eyes with white pupils, pointed ears, and a short, blunt snout

Motives & Tactics: Protect, Help, Restrain, Condition

Difficulty: 12 | Thresholds: 13/26 | HP: 6 | Stress: 5

ATK: +4 | Vine Whip: Very Close | 3d6+6 Grass Type Damage Physical

Experience: —

HP:

STRESS:

Features

Leech Seed - Action: Spend a Fear to temporarily leech Stress from a target within Close range. After the target resolves their action, 1 Stress is drained from them and you clear 1 Stress. This does not work against Grass Type Pokémon.
Growth - Action: Once per session, you may Spend a Fear to increase this Pokémon's damage by 1d6 for the encounter.
Sleep Powder - Action: Select a point within Close range. Make an Attack Roll against all creatures within Very Close Range of that point. Any you succeed against temporarily fall asleep and are considered restrained and vulnerable.
Poison Powder - Action: Spend a Fear to choose a point within Close range to scatter poisonous partials. When you do, all creatures within Very Close range of that point must make a Reaction Roll (12). On a failure, they gain the poisoned condition. A poisoned target can only clear the condition by antidote or domain deck card that can clear the poison condition.

Discussion

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