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Thunder Dragon Lair

Environments Designed by simonm223

At a glance

Tier
3
Type
Exploration
Difficulty
17
Impulses
Beating heart of the tides Site of vast treasures

Environment overview

A palace under the ocean floor

Potential adversaries

Thunder Dragons Other dragons greater water elemental kraken shark

Features

Passives

passive
  • Treasures abound

    Any creature within the palace can, as an action, grab a handful of gold. The GM may also choose to give them a consumable of up to tier 3.

    Questions
    • Among the sparkling teasures of the dragon's horde you see something that calls to you. What is it?
    • Do you think anybody saw you take that?

Actions

action
  • Tenuous air
    Fear 3

    The palace of a Thunder Dragon has a breathable atmosphere for humanoids until the Thunder Dragon chooses to interrupt the effect. You can spend three fear to break the breathable atmosphere and bring the ocean crashing down upon any intruders. Every creature within the environment except for the Thunder Dragon and Water Elementals must make an Instinct reaction roll. On a failure they take 3d20 damage. On a success they take half-damage. Either way, if a character does not have some method of breathing underwater they will begin drowning.

    Questions
    • The palace seems to have breathable air; do you trust it?

Reactions

reaction
  • Patrolling guards

    The third time someone activates Treasures abound, 1d4 sharks, seeming to swim through the air itself, arrive at far distance and are hostile. The sixth time someone activates Treasures abound 1d4 greater water elementals arrive at far distance and are hostile.

    Questions
    • Have you ever seen a shark swim through the air?

About this environment

A palace made of coral and precious stone and decorated with fine treasures, magical items and beautiful artistic works.

Thunder Dragon Lair

Tier 3 Exploration

A palace under the ocean floor

Impulses: Beating heart of the tides, Site of vast treasures

Difficulty: 17

Potential Adversaries: Thunder Dragons, Other dragons, greater water elemental, kraken, shark

Features

Treasures abound - Passive: Any creature within the palace can, as an action, grab a handful of gold. The GM may also choose to give them a consumable of up to tier 3.

  1. Among the sparkling teasures of the dragon's horde you see something that calls to you. What is it?
  2. Do you think anybody saw you take that?

Tenuous air - Action: The palace of a Thunder Dragon has a breathable atmosphere for humanoids until the Thunder Dragon chooses to interrupt the effect. You can spend three fear to break the breathable atmosphere and bring the ocean crashing down upon any intruders. Every creature within the environment except for the Thunder Dragon and Water Elementals must make an Instinct reaction roll. On a failure they take 3d20 damage. On a success they take half-damage. Either way, if a character does not have some method of breathing underwater they will begin drowning.

  1. The palace seems to have breathable air; do you trust it?

Patrolling guards - Reaction: The third time someone activates Treasures abound, 1d4 sharks, seeming to swim through the air itself, arrive at far distance and are hostile. The sixth time someone activates Treasures abound 1d4 greater water elementals arrive at far distance and are hostile.

  1. Have you ever seen a shark swim through the air?

Discussion

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