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The Phantom

Adversary overview

A shape-shifting demon which takes on the form of something its victims feel guilt over.

Takes the form of anything its targets feel guilt or regret over in order to lure them somewhere remote.

When playing the Phantom, ask your players for one other NPC that their character feels guilt over. This could be a best friend they abandoned or someone they killed. The Phantom takes this form in order to manipulate the character into a remote place, where they are killed and eaten – after which point, the Phantom can take the character’s form permanently.

Stat block

Tier
2
Type
Solo
Difficulty
14
HP
6
Stress
3
Attack mod
+3
Damage thresholds
Minor Damage — Mark 1 HP Minor
Mark 1 HP
12
Major Damage — Mark 2 HP Major
Mark 2 HP
20
Severe Damage — Mark 3 HP Severe
Mark 3 HP

Standard attack

Claws
Range: Melee
Damage: 1d8
Attack Mod: +3
Damage Type: Physical

Features

Passives

  • Relentless

    The Phantom can be spotlighted up to two times per turn. Spend Fear as usual to spotlight them.

  • Guilt-Ridden

    The Phantom has the ability to perfectly mimic the form of someone that a player character feels guilt or regret over. When attacking a Guilt-Ridden PC, the standard attack deals 2d10 + 1 damage instead of its standard damage.

Actions

  • Guilt-Form
    fear 1

    Spend a Fear to transform into a Guilt Form of a target character. If the target character can see the Phantom, they must succeed on an Instinct Reaction Roll to determine the illusion as fake or become Guilt-Ridden. While Guilt-Ridden, a target is Vulnerable.

Reactions

  • Feed on Guilt

    When the Phantom makes a successful attack against a Guilt-Ridden PC, you gain a Fear.

  • Spectral Form

    When the Phantom is affected by a loud ringing noise (such as a bell or alarm) or a bright flash of light (such as the flash from a digital camera), it becomes Vulnerable for a Phantom Countdown (4). During this time, the Phantom cannot take on its Guilt Forms or gain benefits from attacking Guilt-Ridden PCs.

Motives & tactics

Takes the form of anything its targets feel guilt or regret over in order to lure them somewhere remote.

Experiences

  • Instinct +3

The Phantom

Tier 2 solo

A shape-shifting demon which takes on the form of something its victims feel guilt over.

Motives & Tactics: Takes the form of anything its targets feel guilt or regret over in order to lure them somewhere remote.

Difficulty: 14 | Thresholds: 12/20 | HP: 6 | Stress: 3

ATK: +3 | Claws: Melee | 1d8 Physical

Experience: Instinct +3

HP:

STRESS:

Features

Relentless - Passive: The Phantom can be spotlighted up to two times per turn. Spend Fear as usual to spotlight them.
Guilt-Ridden - Passive: The Phantom has the ability to perfectly mimic the form of someone that a player character feels guilt or regret over. When attacking a Guilt-Ridden PC, the standard attack deals 2d10 + 1 damage instead of its standard damage.
Guilt-Form - Action: Spend a Fear to transform into a Guilt Form of a target character. If the target character can see the Phantom, they must succeed on an Instinct Reaction Roll to determine the illusion as fake or become Guilt-Ridden. While Guilt-Ridden, a target is Vulnerable.
Feed on Guilt - Reaction: When the Phantom makes a successful attack against a Guilt-Ridden PC, you gain a Fear.
Spectral Form - Reaction: When the Phantom is affected by a loud ringing noise (such as a bell or alarm) or a bright flash of light (such as the flash from a digital camera), it becomes Vulnerable for a Phantom Countdown (4). During this time, the Phantom cannot take on its Guilt Forms or gain benefits from attacking Guilt-Ridden PCs.

Discussion

Be thoughtful and kind.

Remember to be respectful. Comments are moderated and should add to the discussion.