Beedrill ((No. 15) Bug/Poison)
Adversary overview
Flies at high speed and attacks using its large venomous stingers on its forelegs and tail.
When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.
Stat block
Standard attack
Features
Passives
Actions
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Laser Focusfear 2
Spend 2 Fear for your next attack to automatically be a critical.
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Fury Cutterfear 1
Spend a Fear to increase your hit dice by 1 for the duration of the battle. Can only increase hit dice until d12.
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Pin Missile
Twice per rest you can make an Attack Roll against a target in Very Close range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to attack dealing d6 Bug Type damage for each successful combo. You may roll up to 5 consecutive attacks.
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Fury Attack
Twice per rest you can make an Attack Roll against a target in Very Close range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to attack dealing d6 Normal Type damage for each successful combo. You may roll up to 5 consecutive attacks.
Reactions
Motives & tactics
Experiences
Beedrill ((No. 15) Bug/Poison)
Tier 3 standard
Flies at high speed and attacks using its large venomous stingers on its forelegs and tail.
Motives & Tactics: Reckless Aggression, Attack
Difficulty: 11 | Thresholds: 9 / 18 | HP: 4 | Stress: 5
ATK: +1 | Poison Sting: Very Close | 3d6+6 Poison Type Damage Physical
Experience: —
HP:
Stress:
Features
Laser Focus – Action: Spend 2 Fear for your next attack to automatically be a critical.
Fury Cutter – Action: Spend a Fear to increase your hit dice by 1 for the duration of the battle. Can only increase hit dice until d12.
Pin Missile – Action: Twice per rest you can make an Attack Roll against a target in Very Close range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to attack dealing d6 Bug Type damage for each successful combo. You may roll up to 5 consecutive attacks.
Fury Attack – Action: Twice per rest you can make an Attack Roll against a target in Very Close range. On a success, spend a Fear to start a combo attack. Roll a d4 as your combo die, if you meet or exceed your previous roll continue to attack dealing d6 Normal Type damage for each successful combo. You may roll up to 5 consecutive attacks.
Beedrill ((No. 15) Bug/Poison)
When it comes to Pokémon, due to the nature of the conversion, we use Stress to represent HP just like the Ranger companion. Unfortunately, we couldn’t add the armor each Pokémon has in this Adversary Stat Block, so we use HP to represent Armor which is used just like any Player Character. This all will make more sense when we release the Open Beta for our Pokémon Conversion that is compatible with Daggerheart.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Beedrill ((No. 15) Bug/Poison) Subclasses
No subclasses available.
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Background Questions
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Connections
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Discussion
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