Kol Captain
Crustacean people. Chitinous, armored exoskeletons and strong, clawed hands.
Motives & Tactics: Coordinate, Corral, Grab, Stab
Designed by
Crustacean people. Chitinous, armored exoskeletons and strong, clawed hands.
Coordinator of Aven fighting forces, naturally given a cooler stick than the grunts.
When the Warrior takes physical damage, reduce it by 5.
When you spotlight the Leader, mark a Stress to also spotlight two allies within Close range.
Spend a Fear to make an attack against a target within Melee range. On a success, the target takes 2d12+2 physical damage and must mark a Stress.
When this adversary makes a successful attack against a PC, you gain a Fear.
Tier 2 leader
Crustacean people. Chitinous, armored exoskeletons and strong, clawed hands.
Motives & Tactics: Coordinate, Corral, Grab, Stab
Difficulty: 16 | Thresholds: 12/25 | HP: 6 | Stress: 5
ATK: +4 | Nautilus Hook: Very Close | 2d10+3 Physical
Experience: Commander +2, Land Lubber +1
HP:
STRESS:
Crustacean people. Chitinous, armored exoskeletons and strong, clawed hands.
Motives & Tactics: Coordinate, Corral, Grab, Stab
Coordinator of Aven fighting forces, naturally given a cooler stick than the grunts.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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Be thoughtful and kind.
Remember to be respectful. Comments are moderated and should add to the discussion.