Bartholomew
A contractor of sorts; a mammal of sorts; a fierce warrior.
Motives & Tactics: Riposte, Weave, Ward away
Designed by
A contractor of sorts; a mammal of sorts; a fierce warrior.
Armed with a wicked blade and a dashing fedora. Found at the Aven coast, defending the entrance to a secret civilization.
This adversary can be spotlighted up to 2 times per GM turn. Spend Fear as usual to spotlight them.
Spend a Fear to leap toward a target within Close range. Make an attack roll to unleash a flurry of quick strikes against them. On a success, the target must take 6d4+4 physical damage and mark a Stress.
Make an attack against a target within Very Close range. On a success, spend a Fear to deal an additional 2d8 physical damage and Poison them until their next rest or they succeed on a Knowledge Roll (16). While Poisoned, the target must roll a d6 before they make an action roll. On a result of 4 or lower, they must mark a Stress.
Mark a Stress to increase Bartholomew's difficulty by 3 against physical damage.
Tier 2 solo
A contractor of sorts; a mammal of sorts; a fierce warrior.
Motives & Tactics: Riposte, Weave, Ward away
Difficulty: 16 | Thresholds: 13/24 | HP: 8 | Stress: 5
ATK: +3 | Rapier: Melee | 3d8+4 Physical
Experience: Gate Guardian +2, Fencer +2
HP:
STRESS:
A contractor of sorts; a mammal of sorts; a fierce warrior.
Motives & Tactics: Riposte, Weave, Ward away
Armed with a wicked blade and a dashing fedora. Found at the Aven coast, defending the entrance to a secret civilization.
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No subclasses available.
Answer any of the following, or create your own.
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Ask one of the following, or improvise.
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