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Trench Doctor • Forgoing the Oath

Subclasses Designed by Ajani

About these subclasses

As all doctors do, specialising allows for further study into niche fields of application. And like all doctors, you revel in the chance to apply your knowledge to more practical situations.

Subclass details

Trench Doctor

Spell trait: Knowledge

A doctor first, the grim surgeon is always a stark reminder to friends and foes that life is fleeting.

Foundation
Tier 1

Reducing Phlegm: Spend a hope during combat: grant an ally for 1 temporary hit point until the end of the combat. Temporary hit points replace previously existing temporary hit points.

After combat is complete, you gain an additional hope.  

Specialization
Tier 2

Bolstering Humours: Mark a stress: Grant an ally within melee range an extra 1d6 of damage to their next successful attack. This effect expires at the end of combat.

You can administer this out of combat to give advantage to a target ally.

Mastery
Tier 3

The Doctor Will See You Now: You see telltale signs of injuries in your allies and foes. You can only use this once per day.Pick one and mark 2 stress:

Your control over blood allows you to heal your allies when in dangerous conditions. Heal all allies within close range by using your blood bolts to bolster their health for 1d3+ your knowledge modifier.

You see your enemies weaknesses and know how to exploit them. Make a blood bolt attack against every enemy within close range. Every successful strike makes the target/s vulnerable to the next attack to successsfully hit them.

Forgoing the Oath

Spell trait: Knowledge

Sometimes the best way to heal is to stop those who would hurt others.

Foundation
Tier 1

Draining Vitality: Mark a stress: On successfully striking a target with blood bolt, you create a tether than drains the target and grants you 1 temporary hit point that lasts until the end of combat. Temporary hit points replace previously existing temporary hit points.

This improves to 2 temporary hit points at level 5, and 3 temporary hit points at level 10.

Specialization
Tier 2

These hands were once meant to save: Mark a stress.: Imbue a held weapon with the power of your blood bolt.

When you make a weapon attack against a target, add on a blood bolt damage roll to the attacks damage. The damage is considered to be apart of the weapon.

Mastery
Tier 3

An Oath Reborn: You feel the blood flow down your hands and know much more is left to be done. 

Mark 3 stress: Until the end of the day, every weapon attack is considered to be imbued with the power of your blood bolt. 

Printable cards

Foundation / Specialization / Mastery
The Grim Surgeon

Trench Doctor

Foundation

SPELLCAST TRAIT: Knowledge

Reducing Phlegm: Spend a hope during combat: grant an ally for 1 temporary hit point until the end of the combat. Temporary hit points replace previously existing temporary hit points.

After combat is complete, you gain an additional hope.  

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Grim Surgeon

Trench Doctor

Specialization

Bolstering Humours: Mark a stress: Grant an ally within melee range an extra 1d6 of damage to their next successful attack. This effect expires at the end of combat.

You can administer this out of combat to give advantage to a target ally.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Grim Surgeon

Trench Doctor

Mastery

The Doctor Will See You Now: You see telltale signs of injuries in your allies and foes. You can only use this once per day.Pick one and mark 2 stress:

Your control over blood allows you to heal your allies when in dangerous conditions. Heal all allies within close range by using your blood bolts to bolster their health for 1d3+ your knowledge modifier.

You see your enemies weaknesses and know how to exploit them. Make a blood bolt attack against every enemy within close range. Every successful strike makes the target/s vulnerable to the next attack to successsfully hit them.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Grim Surgeon

Forgoing the Oath

Foundation

SPELLCAST TRAIT: Knowledge

Draining Vitality: Mark a stress: On successfully striking a target with blood bolt, you create a tether than drains the target and grants you 1 temporary hit point that lasts until the end of combat. Temporary hit points replace previously existing temporary hit points.

This improves to 2 temporary hit points at level 5, and 3 temporary hit points at level 10.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Grim Surgeon

Forgoing the Oath

Specialization

These hands were once meant to save: Mark a stress.: Imbue a held weapon with the power of your blood bolt.

When you make a weapon attack against a target, add on a blood bolt damage roll to the attacks damage. The damage is considered to be apart of the weapon.

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing
The Grim Surgeon

Forgoing the Oath

Mastery

An Oath Reborn: You feel the blood flow down your hands and know much more is left to be done. 

Mark 3 stress: Until the end of the day, every weapon attack is considered to be imbued with the power of your blood bolt. 

Daggerheart Compatible. Daggerheart.comDaggerheart Compatible Logo
Card Backing

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