Branch of Possibility
At a glance
Weapon feature
About this weapon
A crystalline, multi-faceted branch, about an arm’s length in length and about 2 inches in diameter at its thickest point. Its surface is ever-slickened by running water that flows across its surface. Taken from the Tree of Possibility that grows in the sanctum of the Hall of Mirrors – this weapon’s true worth will only become apparent with time.
When you glimpse your reflection in the glass, you see versions of yourself from other places and times.
While wielding this weapon, the wielder gains a +1 bonus to their Instinct as the manifold possibilities guides their path.
“I… Will set things right. For all of us.”
She dreamt of a world where he might be free – so she snapped the branch from the tree, trusting that another she had once failed to save might create a path as she searched for a distant redemption.
ADDITIONAL FEATURES:
Possibility – Every time the wielder gains 1 or more Hope, or spends 1 or more Hope, add 1 Possibility counter to this card (add 1 Possibility to your inventory via Custom Equipment in Demiplane’s inventory screen). At 20 Possibility, this weapon permanently transforms. These counters do not reset during rests, and does not reset upon transformation (poke Cheese for a transformed version once 20 counters are reached).
To walk the path of Light and Shadow – Every time this wielder activates the experiences, “Follow the Light”, and “Void”, add 1 Path counter to this card (max 3). Spend 1 Path at any time to clear a Stress on yourself or 1 ally within Far range. At maximum Path, spend all Path counters to give yourself or one ally within Far range 4 Hope, and then give the DM 3 Fear. Reset Path counters on a Long Rest.
Branch of Possibility
A crystalline, multi-faceted branch, about an arm’s length in length and about 2 inches in diameter at its thickest point. Its surface is ever-slickened by running water that flows across its surface. Taken from the Tree of Possibility that grows in the sanctum of the Hall of Mirrors – this weapon’s true worth will only become apparent with time.
When you glimpse your reflection in the glass, you see versions of yourself from other places and times.
While wielding this weapon, the wielder gains a +1 bonus to their Instinct as the manifold possibilities guides their path.
“I… Will set things right. For all of us.”
She dreamt of a world where he might be free – so she snapped the branch from the tree, trusting that another she had once failed to save might create a path as she searched for a distant redemption.
ADDITIONAL FEATURES:
Possibility – Every time the wielder gains 1 or more Hope, or spends 1 or more Hope, add 1 Possibility counter to this card (add 1 Possibility to your inventory via Custom Equipment in Demiplane’s inventory screen). At 20 Possibility, this weapon permanently transforms. These counters do not reset during rests, and does not reset upon transformation (poke Cheese for a transformed version once 20 counters are reached).
To walk the path of Light and Shadow – Every time this wielder activates the experiences, “Follow the Light”, and “Void”, add 1 Path counter to this card (max 3). Spend 1 Path at any time to clear a Stress on yourself or 1 ally within Far range. At maximum Path, spend all Path counters to give yourself or one ally within Far range 4 Hope, and then give the DM 3 Fear. Reset Path counters on a Long Rest.
Domains
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Starting Evasion
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Starting Hit Points
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Class Items
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Branch of Possibility Subclasses
No subclasses available.
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Background Questions
Answer any of the following, or create your own.
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Connections
Ask one of the following, or improvise.
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Discussion
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